Tickle me.

31-07-15

Up
Resite Fail
Iancurtis
Learn to quit
Spam
Bash Failure
Bash
Dona Ferentes
Sabretooth dies
Akira's coming!
Tickle me.

 

Kitten tickles Tickleme to death.

Your last game of MUD began on 19-NOV-2001 at 09:22:12.
You have 11 hours 29 minutes of play remaining.
MUD last reset on 19-NOV-2001 at 09:08:30.
This reset is number 23099.

The personae available to you are:
(1)     Kitten,
(2)     Kebab,
(3)     Pussycat.
By what name shall I call you (Q to quit)?
*1
Elizabethan tearoom.
Pramunitus the protector is here holding a cup of tea.
Players:
Kitten the warlock
Pramunitus the protector
Tickleme the sorcerer
*miaow
OK, Kitten the warlock miaows.
*reset
Time-stamp: 10:00:58 on 19-NOV-2001.
This is reset 23099, using slot 0.
An auto-reset will be initiated in approximately 53 minutes.
*Pramunitus the protector smiles.
*Pramunitus the protector lurks.
*Pramunitus the protector waits.
*Pramunitus the protector pounces.
*prance
OK, Kitten the warlock prances.
*Pramunitus the protector says "be careful i know Kitten Style Kung-Fu".
*grr
You now feel up to attacking other players, should you so desire.
*OK, Kitten the warlock growls.
*meow
OK, Kitten the warlock meows.
*wq
Kitten the warlock
Pramunitus the protector
Tickleme the sorcerer
*syn me
Primary synonyms of Kitten the warlock are:
        Kitten, kk
*Pramunitus the protector says "as taught me by the five animal styles master Me Ow Pu
See".
*miaow
OK, Kitten the warlock miaows.
*Hovering before you is Eros, wearing a blindfold. 
Out of nowhere, Eros suddenly produces a bow and looses an arrow straight at your heart!
It's a direct hit, but almost immediately the missile disappears! You feel a strange
longing...
(115/116).
Eros gives a satisfied smile, and flies away.
The name "Tickleme" pops into your head.
*Pramunitus the protector glances north.
*scratch
OK, Kitten the warlock scratches.
*Pramunitus throws a ball of wool northward.
*Pramunitus the protector says "cave canem".
*Pramunitus the protector looks quickly at you.
*shh
OK, Kitten the warlock shakes her head.
*;gets an ear stuck backwards, flips it right again.
You act as if Kitten gets an ear stuck backwards, flips it right again.
*Pramunitus the protector claps.
*wq
Kitten the warlock
Pramunitus the protector
Tickleme the sorcerer
*Pramunitus the protector gives you a great big stroke!
*purr
OK, Kitten the warlock purrs.
Pramunitus loves cats.
*syn tickleme
Primary synonyms of Tickleme the sorcerer are:
        Tickleme
*miaow
OK, Kitten the warlock miaows.
Pramunitus the protector says "not like nasty dogs".
*syn pramunitus
Primary synonyms of Pramunitus the protector are:
        Pramunitus, poi
*hiss
OK, Kitten the warlock hisses.
*Pramunitus the protector says "always begging for attention, dogs. cats are so much
more independant".
*Pramunitus the protector just wanted to love you, but I put a stop to it. Thought you'd
like to know!
*preen
OK, Kitten the warlock preens.
*Pramunitus de-fleas you.
*groom me
OK, Kitten the warlock grooms herself.
*wq
Kitten the warlock
Pramunitus the protector
Tickleme the sorcerer
*In the distance, you hear the terrible RHOAAAUUUAURRRRGGGGGGHGHHHGHHHH of a dragon
dying.
*Pramunitus the protector cheers.
*wq
Kitten the warlock
Pramunitus the protector
Tickleme the dragon-slaying sorcerer
*Pramunitus the protector asks "seen any mages about?".
*shh
OK, Kitten the warlock shakes her head.
*;looks inqusitive
Pramunitus the protector asks "would you attack one if you did?".
*;looks inqusitive.
You act as if Kitten looks inqusitive.
*nod
OK, Kitten the warlock nods.
*Pramunitus the protector gives you a great big stroke!
*purr
OK, Kitten the warlock purrs.
*;looks curiously at Pramunitus.
You act as if Kitten looks curiously at Pramunitus.
*Pramunitus the protector asks "why so inquisitive?".
*miaow
OK, Kitten the warlock miaows.
*Pramunitus the protector says "pats his lap for Kitten to jump up".
*Pramunitus pats his lap for Kitten to jump up
*Pramunitus the protector coughs.
*;jumps up onto Pramunitus' lap.
You act as if Kitten jumps up onto Pramunitus' lap.
*;circles around and around and around ...
You act as if Kitten circles around and around and around ...
*;eventually settles down.
You act as if Kitten eventually settles down.
*Pramunitus the protector winces, as one of Kitten's claws digs into his leg.
*Pramunitus the protector mumbles "nice cat, now calm down or get off!".
*purr gently 
OK, Kitten the warlock purrs, gently
*Pramunitus the protector says "exegi monumentum".
*Pramunitus nulli secundus.
*Pramunitus the protector asks "u dig?".
*shake
OK, Kitten the warlock shakes.
*Pramunitus the protector asks "cant steal his kit?".
*;eyes widen.
You act as if Kitten eyes widen.
*wq
Kitten the warlock
Pramunitus the protector
*ponder
OK, Kitten the warlock ponders.
*tickleme
A name on its own does nothing. However, following it with a message will send that
message to the named player (subject to other considerations, such as whether they can
hear or not).
*wh wf
1 inside the trophy0.
*wh wf
1 in the place known as "east fissure".
*wh wf
You learn nothing.
*wh wf
1 in the place known as "under giant double bed".
*wh wf
1 in the place known as "weapon room".
*wh wf
I've told you enough; go off and look for yourself, sycophant!
*wh wf
I've told you enough; go off and look for yourself, sycophant!
*Pramunitus the protector asks "are you going for wizdom?".
*reset
Time-stamp: 10:14:23 on 19-NOV-2001.
This is reset 23099, using slot 0.
An auto-reset will be initiated in approximately 39 minutes.
*consider
OK, Kitten the warlock considers.
*;creaks like the rusty, young kitten she is.
You act as if Kitten creaks like the rusty, young kitten she is.
*Pramunitus the protector laughs, out loud.
*wq
Kitten the warlock
Pramunitus the protector
Tickleme the dragon-slaying sorceress
*reset
Time-stamp: 10:16:17 on 19-NOV-2001.
This is reset 23099, using slot 0.
An auto-reset will be initiated in approximately 37 minutes.
*Pramunitus the protector says "with so few players around these days, it's a crime not
to play when you see another in the land".
*Pramunitus the protector says "such a waste of learning opportunity".
*syn me
Primary synonyms of Kitten the warlock are:
        Kitten, kk
*wq
Kitten the warlock
Pramunitus the protector
Tickleme the dragon-slaying sorceress
*syn tickleme f 'ti
"Ti" now refers to Tickleme the dragon-slaying sorceress.
*n
You step through the opening into a blurred patchwork of greens and browns, which whirl
around you in seemingly aimless patterns until they suddenly slide into shape...
Sundial in pine forest.
The sundial has no gnomon, so cannot be used to tell the time. 
*site
Your spell worked!
*inv
Your spell worked!
You have suddenly and magically become invisible!
(106/116).
(*)o
Magical glade.
(*)o
Dense forest.
(*)o
Rapids.
(*)o
East pasture.
(*)n
In front of hut.
(*)in
Woodsman's hut.
(*)d
Ladder shaft.
(*)wh wf
1 in the place known as "under giant double bed".
1 carried by the zombie6.
1 in the place known as "northeastern corner of cloisters".
1 in the place known as "chinese house".
1 in the place known as "ground floor of keep".
1 in the place known as "refectory".
1 in the place known as "dining room in "Il Castellare"".
1 in the place known as "east fissure".
1 in the place known as "weapon room".
(*)wh z6
1 in the place known as "misty graveyard".
(*)wq
(Kitten the warlock)
Pramunitus the protector
Tickleme the dragon-slaying sorceress
(*)wh fs
3 in the place known as "west fissure".
1 in the place known as "strongroom".
1 carried by the wraith.
1 in the place known as "southeast tomb".
1 in the place known as "small chamber".
(*)o
Woodsman's hut.
(*)o
In front of hut.
(*)sw
East pasture.
(*)w
West pasture.
(*)n
Beaten track.
(*)n
Dense forest.
Lying on the ground is a large log. A hollow yew stump stands here, leading down into
the depths. A woodsman's old axe has been left within reach. There is a furled umbrella
here. 
(*)d
Root room.
Light enters via a hollow tree stump above. 
(*)s
It's too dark to see now.
(*)se
You move in the darkness...
(*)s..........
You move in the darkness...
(*)e
You move in the darkness...
(*)You move in the darkness...
(*)gt
You cannot go south from here.
(*)k
You cannot go south from here.
(*)kp fs0
You cannot go south from here.
(*)kp fs0
You cannot go south from here.
(*)You cannot go south from here.
(*)You cannot go south from here.
(*)You cannot go south from here.
(*)It's light enough to see now!
Small chamber.
A beautiful, iridescent firestone (firestone0) glows nearby. 
(*)Firestone0 taken.
(*)Keeping firestone0.
You are keeping any objects in your possession of the following type:
        firestone0.
(*)o
Mud room.
(*)o
Level room.
(*)o
Sloping tunnel.
(*)o
Large room.
(*)o
Earth tunnel.
(*)o
Root room.
Light enters via a hollow tree stump above. 
(*)o
Dense forest.
Lying on the ground is a large log. A hollow yew stump stands here, leading down into
the depths. A woodsman's old axe has been left within reach. There is a furled umbrella
here. 
(*)g wp
Axe1 taken.
(*)o
Road opposite cottage.
(*)o
Narrow road.
(*)w
Road opposite cottage.
(*)n
You are lost in a misty graveyard.
Melted into the depths of an obsidian slab marking the grave of Hawumph, you make out
the words, "Illegitimi Non Carborundum!" 
(*)se
You are lost in a misty graveyard.
Inscribed on a modestly austere tombstone here is the name, "Richard the arch-wizard".
You have found a small, silver cross, battered and misshapen as by some enormous heat,
yet still bearing deformed, gothic lettering. 
(*)gt
Cross taken.
(*)nw
You are lost in a misty graveyard.
Towering above you is the blood-stained tombstone of Kyric the wizard, covered in the
black accoutrements of demon lore and inscribed: "Till death do us part". An animated
skeleton (skeleton1) bars your way. 
(*)The skeleton1 walks away, animatedly.
An animated skeleton (skeleton1) bars your way. 
(*)s
Your way is blocked by the skeleton1.
(*)wh ti
Your spell doesn't find any.
(*)wq
(Kitten the warlock)
Pramunitus the protector
Tickleme the dragon-slaying sorceress
(*)s
You are lost in a misty graveyard.
A scattered trail of cold blood and warm swords leads off toward a primeval ossuary,
housing the final remains of Sepultura the wizard. A horrifying zombie (zombie2) stands
in your way! The zombie2 is carrying an axe0(*)n
Your way is blocked by the zombie2.
(*)n
You are lost in a misty graveyard.
You discover a granite menhir bearing the final testimony of Mudguard the wizard: "Fas
est et ab hoste doceri". 
(*)ne
You are lost in a misty graveyard.
Here lies Innocent the white witch. She died with no blood on her hands. 
(*)sw
You are lost in a misty graveyard.
You encounter the final resting place of Tethys the arch-wizard. Chiselled on the plain
granite tombstone is the enigmatic phrase "Draggy West!" A horrifying zombie (zombie5)
stands in your way! The zombie5 is carrying a sapphire2. A small, neatly-inscribed urn
stands on a nearby grave. 
(*)w
Your way is blocked by the zombie5.
(*)Your magic feels to have warmed up.
(*)w
You are lost in a misty graveyard.
You discover a granite menhir bearing the final testimony of Mudguard the wizard: "Fas
est et ab hoste doceri". 
(*)e
You are lost in a misty graveyard.
Towering before you stands the beheaded memorial of Macleod the Highlander wizard. A
horrifying zombie (zombie1) stands in your way! The zombie1 is carrying a sixpence(*)n
Your way is blocked by the zombie1.
(*)n
You are lost in a misty graveyard.
The ashes of Django the undead wizard are scattered in an odd pattern here. A horrifying
zombie (zombie6) stands in your way! The zombie6 is carrying a wafer10(*)g wf f
A horrifying zombie (zombie1) stands in your way! 
(*)g wf f z
Wafer10 stolen from zombie6.
(*)o
Your way is blocked by the zombie1.
(*)o
Your way is blocked by the zombie1.
(*)wh nc
1 in the place known as "bedroom in "Il Castellare"".
(*)wq
(Kitten the warlock)
Pramunitus the protector
Tickleme the dragon-slaying sorceress
(*)o
Your way is blocked by the zombie1.
(*)Your way is blocked by the zombie1.
(*)wh ti
Your spell doesn't find any.
(*)wh mandrake
1 carried by the vampire.
(*)o
Your way is blocked by the zombie1.
(*)Keeping cross.
You are keeping any objects in your possession of the following types:
        cross and firestone0.
(*)The zombie1 drags itself off.
A horrifying zombie (zombie1) stands in your way! 
(*)rs
Your spell works!
Sundial in pine forest.
The sundial has no gnomon, so cannot be used to tell the time. 
(*)o
Magical glade.

On way to the nightcap ...

Bedroom in "Il Castellare".
A painting here depicts a cowled figure in a darkened crypt. An embroidered, colourful
nightcap has been left here. The door is locked shut. 
(*)gt
Nightcap taken.
Painting3 taken.
(*)kp nc
Keeping nightcap.
You are keeping any objects in your possession of the following types:
        nightcap, firestone0 and cross.
(*)wear nc
Very becoming!
(*)dr t
Firestone0 kept.
Cross kept.
Nightcap kept.
Painting3 dropped.
(*)ql
Bedroom in "Il Castellare".
A painting here depicts a cowled figure in a darkened crypt. The door is locked shut. 
(*)rs
Your spell works!
Sundial in pine forest.
The sundial has no gnomon, so cannot be used to tell the time. 
You nearly fell asleep, but were magically kept awake!
(*)o
Magical glade.
(*)o
Dense forest.
(*)Tickleme the dragon-slaying sorceress has just arrived.
(*)o
Rapids.
Slithering about in the water is an electric eel. 
(*)s
You are waylaid in a treacherous swamp.
(*)e
You are waylaid in a fuming swamp.
(*)e
West lush pasture.
(*)e
North lush pasture.
A sweet little daisy chain has fallen here. 
(*)se
Rough pasture.
(*)qn
Looking northward, you see a place known as "east lush pasture". It appears to be empty.
Looking eastward, you see a place known as "evil wood". It appears to be empty.
Looking southward, you see a place known as "evil wood". It contains a vampire.
Looking westward, you see a place known as "south lush pasture". It appears to be empty.
Looking northeastward, you see a place known as "fast-flowing river". It appears to be
empty.
Looking southeastward, you see a place known as "evil wood". It appears to be empty.
Looking southwestward, you see a place known as "dense forest". It contains an unlit
brand4.
Looking northwestward, you see a place known as "north lush pasture". It contains a
daisy chain.
(*)s.g root f v.n.
Evil wood.
A vampire materialises before you... The vampire is wearing a cape and a ring4, and is
carrying a mandrake0 and an unlit brand7(*)Mandrake0 stolen from vampire.
(*)Rough pasture.
(*)o
Fast-flowing river.
(*)o
Dense forest.
A rusty key can be seen here. 
(*)o
Ford across river.
(*)w
Badly-paved road.
The door is open. 
(*)w
Badly-paved road.
A splendid necklace lies on the ground. 
(*)e
Badly-paved road.
The door is open. 
(*)in
Entrance hall.
The door is open. 
(*)u
Inn steps.
(*)u
Upstairs corridor.
The grotesque door is locked shut. 
(*)in................
Upstairs passage.
The door is closed. 
(*)Upstairs passage.
(*)Inn steps.
(*)Upstairs passage.
The door is open. 
(*)Upstairs passage.
The door is open. 
(*)g b0
Inn steps.
(*)East part of attic.
Lying nearby is a long piece of golden straw. A closed, sturdy cardboard box stands
here. 
(*)op b0
You cannot go in from here.
(*)You cannot go in from here.
(*)You cannot go in from here.
(*)You cannot go in from here.
(*)You cannot go in from here.
(*)You cannot go in from here.
(*)You cannot go in from here.
(*)You cannot go in from here.
(*)You cannot go in from here.
(*)dr wf 
Cardboard box0 taken.
(*)dr wf 
The cardboard box0 opens...
(*)dr wf & root f b0
Wafer10 inserted in cardboard box0.
Mandrake0 inserted in cardboard box0.
(*)o
Inn steps.
(*)o
Upstairs passage.
The door is open. 
(*)o
Upstairs passage.
The door is open. 
(*)wq
(Kitten the warlock)
Pramunitus the protector
Tickleme the dragon-slaying sorceress
(*)o
Inn steps.
(*)o
Upstairs passage.
(*)You have suddenly and magically regained your visibleness!
*wh cape
1 carried by the vampire.
*inv
Your spell worked!
You have suddenly and magically become invisible!
(98/116).
(*)o
Upstairs passage.
The door is closed. 
(*)o
Upstairs corridor.
The grotesque door is locked shut. 
(*)o
Inn steps.
(*)o
Entrance hall.
The door is open. 
(*)o
Badly-paved road.
The door is open. 
(*)Ford across river.
(*)w
Badly-paved road.
The door is open. 
(*)w
Badly-paved road.
A splendid necklace lies on the ground. 
(*)w
Badly-paved road.
(*)w
Badly-paved road.
(*)w
Foothills.
(*)w
Foothills.
(*)Forest near mountains.
(*)Gorse.
(*)s
In front of hut.
(*)sw
East pasture.
(*)s
Rapids.
Slithering about in the water is an electric eel. 
(*)s
You are waylaid in a treacherous swamp.
(*)e
You are waylaid in a fuming swamp.
(*)e
West lush pasture.
(*)e
North lush pasture.
A sweet little daisy chain has fallen here. 
(*)se
Rough pasture.
(*)qn
Looking northward, you see a place known as "east lush pasture". It appears to be empty.
Looking eastward, you see a place known as "evil wood". It appears to be empty.
Looking southward, you see a place known as "evil wood". It appears to be empty.
Looking westward, you see a place known as "south lush pasture". It appears to be empty.
Looking northeastward, you see a place known as "fast-flowing river". It appears to be
empty.
Looking southeastward, you see a place known as "evil wood". It appears to be empty.
Looking southwestward, you see a place known as "dense forest". It contains an unlit
brand4.
Looking northwestward, you see a place known as "north lush pasture". It contains a
daisy chain.
(*)se.qn.nw
Evil wood.
(*)Looking northward, you see a place known as "rough pasture". It appears to be empty.
Looking eastward, you see a place known as "evil wood". It appears to be empty.
Looking southward, you see a place known as "evil wood". It contains a vampire.
Looking northeastward, you see a place known as "evil wood". It appears to be empty.
Looking southeastward, you see a place known as "evil wood". It appears to be empty.
Looking southwestward, you see a place known as "evil wood". It contains a wraith.
(*)Rough pasture.
(*)se.s.g cape f v.n.nw
Evil wood.
(*)Evil wood.
A vampire materialises before you... The vampire is wearing a cape and a ring4, and is
carrying an unlit brand7(*)Cape stolen from vampire.
(*)Evil wood.
(*)Rough pasture.
(*)kp cape
Keeping cape.
You are keeping any objects in your possession of the following types:
        cape, cross, firestone0 and nightcap.
(*)wear t
You're already wearing the nightcap!
You are enveloped by the thick folds of the cape!
(*)Clouds are gathering overhead.
(*)se.qn.nw
Evil wood.
(*)Looking northward, you see a place known as "rough pasture". It appears to be empty.
Looking eastward, you see a place known as "evil wood". It contains a vampire.
Looking southward, you see a place known as "evil wood". It appears to be empty.
Looking northeastward, you see a place known as "evil wood". It appears to be empty.
Looking southeastward, you see a place known as "evil wood". It appears to be empty.
Looking southwestward, you see a place known as "evil wood". It contains a wraith.
(*)Rough pasture.
(*)se.e.g ring f v.w.nw
Evil wood.
A wraith of death glides silently towards you... The wraith is carrying a firestone2(*)Evil wood.
A vampire materialises before you... The vampire is wearing a ring4, and is carrying an
unlit brand7(*)The vampire doesn't notice your unsuccessful attempt to steal his ring4...
(*)Evil wood.
A wraith of death glides silently towards you... The wraith is carrying a firestone2(*)Rough pasture.
(*)se.qn.nw
Evil wood.
(*)Looking northward, you see a place known as "rough pasture". It appears to be empty.
Looking eastward, you see a place known as "evil wood". It contains a vampire.
Looking southward, you see a place known as "evil wood". It appears to be empty.
Looking northeastward, you see a place known as "evil wood". It appears to be empty.
Looking southeastward, you see a place known as "evil wood". It contains a wraith.
Looking southwestward, you see a place known as "evil wood". It appears to be empty.
(*)Rough pasture.
(*)se.e.g ring f v.w.nw
Evil wood.
(*)Evil wood.
A vampire materialises before you... The vampire is wearing a ring4, and is carrying an
unlit brand7(*)The vampire notices your attempt to steal his ring4...
(*)Evil wood.
(*)Rough pasture.
(*)se...qn
Evil wood.
(*)Evil wood.
(*)Evil wood.
Lying nearby is a heavy, silvered looking-glass, with writing on the back. A large stick
lies on the ground. 
(*)Looking northward, you see a place known as "evil wood". It appears to be empty.
You see a river, flowing very fast.
Looking westward, you see a place known as "evil wood". It appears to be empty.
Looking southwestward, you see a place known as "evil wood". It appears to be empty.
Looking northwestward, you see a place known as "evil wood". It appears to be empty.
(*)gt
Mirror taken.
(*)wh man
qs
1 in the place known as "ogre's lair".
(*)(Kitten the warlock)
eff str 90      eff dex 92      sta 103/116     mag 81  pts 64,181      gam 31
(*)wq
(Kitten the warlock)
Pramunitus the protector
Tickleme the dragon-slaying sorceress
(*)nw...
Evil wood.
(*)Evil wood.
(*)Rough pasture.
(*)n
East lush pasture.
(*)w
North lush pasture.
A sweet little daisy chain has fallen here. 
(*)w
West lush pasture.
(*)w
You are waylaid in a fuming swamp.
(*)n
Pond in swamp.
A mist-swathed banshee floats nebulously before you. 
(*)o
Rapids.
(*)u
Cave.
(*)l s
Looking southward, you see a place known as "rapids". It appears to be empty.
(*)in
Before gate.
(*)l s
Looking southward, you see a place known as "ogre's lair". It contains a ring0, an ogre
and a watch.
(*)s.g ring.rs
Ogre's lair.
Ticking nearby is a monogrammed, gold, pocket watch. A fabulously beautiful
diamond-cluster ring is here! The ogre is here, very large and very angry! The ogre is
carrying a club(*)Ring0 taken.
(*)Your spell works!
Sundial in pine forest.
The sundial has no gnomon, so cannot be used to tell the time. 
(*)It has started to rain.
(*)kp ri
You have suddenly and magically regained your visibleness!
*kp ring0
Keeping ring0.
You are keeping any objects in your possession of the following types:
        ring0, nightcap, firestone0, cross and cape.
*qs
Kitten the warlock
eff str 90      eff dex 91      sta 108/116     mag 79  pts 64,181      gam 31
*inv
Your spell worked!
You have suddenly and magically become invisible!
(98/116).
(*)wh foot
1 in the place known as "entrance to badger's sett".
(*)wh w2
Your spell doesn't find any.
(*)o
Magical glade.
It is raining. 
(*)o
Dense forest.
(*)w
Dense forest.
(*)se
Magical glade.
It is raining. 
(*)se
Entrance to badger's sett.
A lucky rabbit's foot is here! 
(*)gt
Foot taken.
(*)kp foot
Keeping foot.
You are keeping any objects in your possession of the following types:
        foot, cape, cross, firestone0, nightcap and ring0.
(*)sw
Pine forest.
(*)wh ti
1 in the place known as "outside mouth of idol".
(*)qs
(Kitten the warlock)
eff str 90      eff dex 90      sta 101/116     mag 67  pts 64,181      gam 31
(*)wq
(Kitten the warlock)
Pramunitus the protector
Tickleme the dragon-slaying sorceress
(*)rs
Your spell works!
Sundial in pine forest.
It is raining. The sundial has no gnomon, so cannot be used to tell the time. 
(*)o
Magical glade.
It is raining. 
(*)o
Dense forest.
(*)o
Rapids.
It is raining. 
(*)n
East pasture.
It is raining. 
(*)n
In front of hut.
It is raining. 
(*)in
Woodsman's hut.
(*)d
Ladder shaft.
(*)wq
(Kitten the warlock)
Pramunitus the protector
Tickleme the dragon-slaying sorceress
(*)i
You are wearing the following:
        the nightcap and the cape.
You are carrying the following:
        the foot, the ring0, the cardboard box0, the cross, the axe1, the firestone0 and
the mirror.
        The cardboard box0 contains:
                the mandrake0 and the wafer10.
Weight carried: 11kg 839g/100kg.
Objects carried: 9/12.
You are keeping any objects in your possession of the following types:
        foot, cape, cross, firestone0, nightcap and ring0.
(*)sn ti
The face of the mirror seems to fog over, then suddenly clear to reveal a new surface
which looks brighter and purer than the old one did a moment or so earlier. You can feel
your mind's eye seeking out your chosen subject, trying to forge magical contact...
Your spell doesn't work.
(*)qs
(Kitten the warlock)
eff str 89      eff dex 89      sta 109/116     mag 64  pts 64,181      gam 31
(*)wq
(Kitten the warlock)
Pramunitus the protector
Tickleme the dragon-slaying sorceress
(*)dp mirror f b0
Mirror inserted in cardboard box0.
(*)dp cross f b0
Cross inserted in cardboard box0.
(*)qs
(Kitten the warlock)
eff str 89      eff dex 91      sta 113/116     mag 63  pts 64,181      gam 31
(*)wq
(Kitten the warlock)
Pramunitus the protector
Tickleme the dragon-slaying sorceress
(*)wh wf
1 in the place known as "under giant double bed".
1 inside the cardboard box0.
1 in the place known as "northeastern corner of cloisters".
1 in the place known as "chinese house".
1 in the place known as "ground floor of keep".
1 in the place known as "refectory".
1 in the place known as "dining room in "Il Castellare"".
1 in the place known as "east fissure".
1 in the place known as "weapon room".
(*)wh w11
Your spell doesn't find any.
(*)wh a0
Your spell doesn't find any.
(*)glow ti
Your spell doesn't work.
(*)glow ti
Your spell doesn't work.
(*)glow ti
Your spell doesn't work.
(*)qs
(Kitten the warlock)
eff str 89      eff dex 91      sta 116/116     mag 54  pts 64,181      gam 31
(*)wq
(Kitten the warlock)
Pramunitus the protector
Tickleme the dragon-slaying sorceress
(*)i
You are wearing the following:
        the nightcap and the cape.
You are carrying the following:
        the ring0, the cardboard box0, the axe1, the firestone0 and the foot.
        The cardboard box0 contains:
                the mandrake0, the mirror, the cross and the wafer10.
Weight carried: 11kg 839g/100kg.
Objects carried: 7/12.
You are keeping any objects in your possession of the following types:
        foot, cape, cross, firestone0, nightcap and ring0.
(*)chance
Your spell worked!
1 to 50 down, 51 to 100 up.
The lucky number is 101!
Your magic goes up to 106 out of 116.
(*)wh ti
1 in the place known as "dwarf steps".
(*)wh ti
1 in the place known as "dwarf steps".
(*)o
Woodsman's hut.
(*)o
In front of hut.
It is raining. 

On way to citadel ...

Top of citadel.
It is raining. The gateway is closed, but it bears the words: "Drop the key to open
me...". Hovering above you is a large, golden eagle. 
(*)qn
Looking westward, you see a place known as "before citadel". It appears to be empty.
(*)e
To your surprise, you find that even you can't walk through a closed gateway.
(*)rs
Your spell works!
Sundial in pine forest.
It is raining. The sundial has no gnomon, so cannot be used to tell the time. 
(*)wh pick
1 carried by the dwarf27.
1 in the place known as "shed".
1 carried by the zombie4.
(*)o
Magical glade.
It is raining. 
(*)o
Dense forest.
(*)o
Rapids.
It is raining. 
(*)o
East pasture.
It is raining. A horrifying zombie (zombie4) stands in your way! The zombie4 is carrying
a well-maintained pick2(*)wh k1
1 carried by Tickleme the dragon-slaying sorceress.
(*)wh ti
1 in the place known as "dwarfen hall".
(*)o
Your way is blocked by the zombie4.
(*)n
Your way is blocked by the zombie4.
(*)n
Your way is blocked by the zombie4.
(*)n
You have suddenly and magically regained your visibleness!
*n
Your way is blocked by the zombie4.
*n
Your way is blocked by the zombie4.
*inv
Your spell worked!
You have suddenly and magically become invisible!
(106/116).
(*)s
Rapids.
It is raining. 
(*)n
East pasture.
It is raining. A horrifying zombie (zombie4) stands in your way! The zombie4 is carrying
a well-maintained pick2(*)The zombie4 drags itself off.
(*)n
In front of hut.
It is raining. 
(*)n
Gorse.
It is raining. 
(*)n
Narrow road.
It is raining. 
(*)n
Dense forest.
A rusty key can be seen here. 
(*)n
Dense forest.
On the ground there is a large stick. 
(*)n
Forest on steep slope.
On the ground there is a large stick. 
(*)n
South dale.
It is raining. A horrifying zombie (zombie9) stands in your way! 
(*)s
Forest on steep slope.
There is a large stick on the ground. 
(*)s
Dense forest.
On the ground there is a large stick. 
(*)s
Dense forest.
A rusty key can be seen here. 
(*)g k
Key4 taken.
(*)n
Railway track.
A golden bolt has been hammered into one of the railway sleepers. 

On way to citadel (again) ...

(*)e
Dwarf steps.
The front door is locked shut. 
(*)op door
The key4 grates in the lock...
The front door creaks slowly open.
(*)e
Dwarfen hall.
There is a young dwarf (dwarf46) here, smiling happily. There is a female dwarf
(dwarf38) here. The female dwarf38 is carrying a key8. A loose chip of mosaic lies by
your feet. The front door is open. 
(*)l s
You look southward, but it's too dark to see anything there.
(*)wh dw0
Your spell doesn't find any.
(*)wq
(Kitten the warlock)
Pramunitus the protector
Tickleme the dragon-slaying necromancer
(*)wh ti
1 in the place known as "crypt beneath church".
(*)s
Your way is blocked by the female dwarf38.
(*)s
Dwarf guard room.
A stocky dwarf (dwarf27) eyes you up and down with suspicion. The dwarf27 is carrying a
pick1. A violin bow has been put here. The door is locked shut. 
(*)g ptr
Bow taken.
(*)wh ptr
1 carried by (Kitten the warlock).
1 carried by Tickleme the dragon-slaying necromancer.
(*)wh w3
1 carried by the hefty dwarf4 guard.
(*)glow dw4
Your spell worked!
The hefty dwarf4 guard has started glowing!
(*)l s
Your view southward is blocked.
(*)op door
The key4 grates in the lock...
The door creaks slowly open.
(*)l s
Looking southward, you see a place known as "dwarf guard room". It contains 3 hefty
dwarf guards and an open door.
(*)dex
Your spell worked!
You emit a bright green flash of light.
You have suddenly and magically become more adroit!
(*)s.g wf f dw
The dwarf27 has just left.
(*)s.g wf f dw4..rs
Dwarf guard room.
The door is open. A hefty dwarf guard (dwarf3) blocks your way. A hefty dwarf guard
(dwarf4) blocks your way. The hefty dwarf4 guard is carrying a wafer3. A hefty dwarf
guard (dwarf5) blocks your way. 
(*)Wafer3 stolen from hefty dwarf4 guard.
(*)The hefty dwarf4 guard isn't holding a wafer3!
(*)Your spell works!
Sundial in pine forest.
The sundial has no gnomon, so cannot be used to tell the time. 
You nearly fell asleep, but were magically kept awake!
(*)dr wf f b0
Wafer3 inserted in cardboard box0.
(*)o
Magical glade.
(*)o
Dense forest.
(*)o
Rapids.
(*)n....................
East pasture.
Before you stands a magnificent ram. 
(*)In front of hut.
(*)Gorse.
(*)Narrow road.
(*)Dense forest.
(*)Dense forest.
There is a large stick on the ground. 
(*)Forest on steep slope.
A large stick lies on the ground. 
(*)South dale.
(*)Dense forest.
A rusty key can be seen here. On the ground there is a large stick. 
(*)Railway track.
A golden bolt has been hammered into one of the railway sleepers. 
(*)North dale.
(*)Dense forest.
(*)The forest becomes too dense to go any further. You give up and turn back.
(*)The forest becomes too dense to go any further. You give up and turn back.
(*)The forest becomes too dense to go any further. You give up and turn back.
(*)d
The forest becomes too dense to go any further. You give up and turn back.
(*)d
The forest becomes too dense to go any further. You give up and turn back.
(*)dr
The forest becomes too dense to go any further. You give up and turn back.
(*)dr
The forest becomes too dense to go any further. You give up and turn back.
(*)The forest becomes too dense to go any further. You give up and turn back.
(*)s
North dale.
(*)s
Railway track.
A golden bolt has been hammered into one of the railway sleepers. 
(*)e
Railway track.
(*)e
Railway track.
(*)e
Entrance to mine.
(*)dr ptr
Bow dropped.
(*)o
Railway track.
(*)o
Forest at base of cliff.
(*)o
Overgrown grounds of mausoleum.
A horrifying zombie (zombie9) stands in your way! 
(*)i
You are wearing the following:
        the nightcap and the cape.
You are carrying the following:
        the key4, the foot, the ring0, the cardboard box0, the axe1, the firestone0 and
the pick0.
        The cardboard box0 contains:
                the mirror, the cross, 2 wafers and the mandrake0.
Weight carried: 16kg 945g/100kg.
Objects carried: 9/12.
You are keeping any objects in your possession of the following types:
        foot, cape, cross, firestone0, nightcap and ring0.
(*)o
Your way is blocked by the zombie9.
(*)o
Forest on steep slope.
A rusty key can be seen here. 
(*)wh t
A horrifying zombie (zombie9) stands in your way! 
(*)wh tc
1 in the place known as "meeting room".
(*)qs
(Kitten the warlock)
eff str 84      eff dex 93      sta 116/116     mag 51  pts 64,302      gam 31
(*)s
Your way is blocked by the zombie9.
(*)wh ti
1 in the place known as "crypt beneath church".
(*)s
Your way is blocked by the zombie9.
(*)s
Dense forest.
Hanging from the branches is an old hammock. 

On way to teachest ...
(*)Meeting room.
The door is open. A dusty, battered, old teachest stands here. 
(*)g tc
Teachest taken.
(*)emp b0 f tc
Wafer3 inserted in teachest.
Cross inserted in teachest.
Mirror inserted in teachest.
Mandrake0 inserted in teachest.
Wafer10 inserted in teachest.
(*)qs
(Kitten the warlock)
eff str 74      eff dex 89      sta 116/116     mag 50  pts 64,302      gam 31
(*)wq
(Kitten the warlock)
Pramunitus the protector
Tickleme the dragon-slaying necromancer
(*)chance
Your spell worked!
1 to 50 down, 51 to 100 up.
The lucky number is 46!
Your magic goes down to 24 out of 116.
(*)chance
Your spell worked!
1 to 50 down, 51 to 100 up.
The lucky number is 46!
Your magic goes down to 11 out of 116.
(*)chance
Your spell worked!
1 to 50 down, 51 to 100 up.
The lucky number is 49!
Your magic goes down to 5 out of 116.
(*)i
You are wearing the following:
        the nightcap and the cape.
You are carrying the following:
        the pick0, the key4, the foot, the ring0, the cardboard box0, the axe1, the
firestone0 and the teachest.
        The teachest contains:
                the mirror, the mandrake0, 2 wafers and the cross.
Weight carried: 26kg 945g/100kg.
Objects carried: 10/12.
You are keeping any objects in your possession of the following types:
        foot, cape, cross, firestone0, nightcap and ring0.

CENSORED

(*)Caved-in grave.
A golden disc is here, bearing the design of a red eye. 
(*)site
Your spell worked!
(*)g disc
You're carrying too many objects to take the disc.
(*)i
You are wearing the following:
        the nightcap and the cape.
You are carrying the following:
        the urn, the teachest, the pick0, the key4, the foot, the ring0, the cardboard
box0, the axe1, the firestone0 and the golden statue0.
        The teachest contains:
                the mirror, the mandrake0, 2 wafers and the cross.
Weight carried: 39kg 935g/100kg.
Objects carried: 12/12.
You are keeping any objects in your possession of the following types:
        foot, cape, cross, firestone0, nightcap and ring0.
(*)dr k f tc
Key4 inserted in teachest.
(*)dr pick
Pick0 dropped.
(*)dr ax
Axe1 dropped.
(*)gt
Disc taken.
(*)dp disc f tc
Disc inserted in teachest.
(*)i
You are wearing the following:
        the nightcap and the cape.
You are carrying the following:
        the urn, the teachest, the foot, the ring0, the cardboard box0, the firestone0
and the golden statue0.
        The teachest contains:
                the mirror, the mandrake0, 2 wafers, the key4, the disc and the cross.
Weight carried: 29kg 465g/100kg.
Objects carried: 9/12.
You are keeping any objects in your possession of the following types:
        foot, cape, cross, firestone0, nightcap and ring0.
(*)dr urn
Urn dropped.
(*)qs
(Kitten the warlock)
eff str 72      eff dex 85      sta 116/116     mag 37  pts 64,302      gam 31
(*)ql
Caved-in grave.
A small, neatly-inscribed urn stands nearby. A woodsman's old axe has been left within
reach. A smallish, woodworm-riddled pickaxe has been dropped here. 
(*)wq
(Kitten the warlock)
Pramunitus the protector
Tickleme the dragon-slaying necromancer
(*)chance
Your spell worked!
1 to 50 down, 51 to 100 up.
The lucky number is 53!
Your magic goes up to 72 out of 116.
(*)wh ti
1 in the place known as "before citadel".
(*)wq
(Kitten the warlock)
Pramunitus the protector
Tickleme the dragon-slaying necromancer
(*)wh ptr
1 carried by Tickleme the dragon-slaying necromancer.
1 in the place known as "crypt beneath church".
(*)qs
(Kitten the warlock)
eff str 72      eff dex 85      sta 116/116     mag 70  pts 64,302      gam 31

CENSORED
(*)Crypt beneath church.
A rusty key can be seen here. A sailable coracle, large enough for one, has been left
here. The coracle contains a cowl, a violin, a parasol0, a piece of jet, a garnet1, a
gauntlet, a potty, a wolfsbane1 and a chart. 
(*)site
Your spell worked!
(*)u
With a great heave you raise a flagstone and squeeze up.
Abbatial church.
The church door is open. 
(*)qs
(Kitten the warlock)
eff str 67      eff dex 82      sta 112/116     mag 23  pts 64,302      gam 31
(*)wq
(Kitten the warlock)
Pramunitus the protector
Tickleme the dragon-slaying necromancer
(*)o
Entrance to abbatial church.
The church door is open. 
(*)o
Avenue.
(*)o
Avenue.
The huge door is open. 
(*)wh ti
1 in the place known as "bank of river".
(*)n
Cobbled yard.
(*)n
Pigsty.
Sprouting out of the ground is a large carrot. 
(*)o
Cobbled yard.
(*)o
Avenue.
The huge door is open. 
(*)o
Entrance to monastery.
The huge door is open. 
(*)o
Olive grove.
(*)o
Olive grove.
(*)sw
Driveway.
The outhouse door is locked shut. 
(*)d
Driveway.
(*)d
Driveway.
(*)d
Ford in river.
(*)w
Ford across river.
(*)w
Badly-paved road.
The door is open. 
(*)w
Badly-paved road.
(*)s
Briar patch.
(*)w
Foothills.
(*)w
Foothills.
(*)w
Foothills.
(*)w
Forest near mountains.
(*)w
Gorse.
(*)n
Narrow road.
(*)s
Gorse.
(*)n
Narrow road.
(*)w
Road opposite cottage.
(*)n
You are lost in a misty graveyard.
A broken headstone lies scattered about you. A horrifying zombie (zombie1) stands in
your way! The zombie1 is carrying a sixpence(*)se
Your way is blocked by the zombie1.
(*)qs
(Kitten the warlock)
eff str 67      eff dex 82      sta 116/116     mag 22  pts 64,302      gam 31
(*)chance
Your spell worked!
1 to 50 down, 51 to 100 up.
The lucky number is 90!
Your magic goes up to 42 out of 116.
(*)wh ti
1 in the place known as "dense forest".
(*)n
You are lost in a misty graveyard.
The headstone before you reads, "This is all a plot!". A horrifying zombie (zombie1)
stands in your way! The zombie1 is carrying a sixpence(*)The zombie1 drags itself off.
A horrifying zombie (zombie1) stands in your way! 
(*)se
Your way is blocked by the zombie1.
(*)o
Your way is blocked by the zombie1.
(*)o
Road opposite cottage.
(*)o
Narrow road.
(*)o
Narrow road between lands.
(*)s
Foothills.
(*)s
Cave.
(*)s
Rapids.
(*)n
East pasture.
(*)n
In front of hut.
(*)in
Woodsman's hut.
(*)d
Ladder shaft.
(*)qs
(Kitten the warlock)
eff str 67      eff dex 82      sta 116/116     mag 41  pts 64,302      gam 31
(*)wq
(Kitten the warlock)
Pramunitus the protector
Tickleme the dragon-slaying necromancer
(*)wh ti
1 in the place known as "dense forest".
(*)qs
(Kitten the warlock)
eff str 67      eff dex 82      sta 116/116     mag 40  pts 64,302      gam 31
(*)wq
(Kitten the warlock)
Pramunitus the protector
Tickleme the dragon-slaying necromancer
(*)wh cowl
1 inside the coracle.
(*)wh ti
1 in the place known as "bank of river".
(*)qs
(Kitten the warlock)
eff str 67      eff dex 82      sta 116/116     mag 38  pts 64,302      gam 31
(*)wh a0
Your spell doesn't find any.
(*)chance
Your spell worked!
1 to 50 down, 51 to 100 up.
The lucky number is 33!
Your magic goes down to 18 out of 116.
(*)chance
Your spell worked!
1 to 50 down, 51 to 100 up.
The lucky number is 34!
Your magic goes down to 8 out of 116.
(*)chance
Your spell worked!
1 to 50 down, 51 to 100 up.
The lucky number is 81!
Your magic goes up to 14 out of 116.
(*)chance
Your spell worked!
1 to 50 down, 51 to 100 up.
The lucky number is 29!
Your magic goes down to 6 out of 116.
(*)chance
Your spell worked!
1 to 50 down, 51 to 100 up.
The lucky number is 15!
Your magic goes down to 2 out of 116.
(*)i
You are wearing the following:
        the nightcap and the cape.
You are carrying the following:
        the key4, the golden statue0, the teachest, the foot, the ring0, the cardboard
box0, the firestone0 and the pick0.
        The teachest contains:
                the mirror, the mandrake0, 2 wafers, the disc and the cross.
Weight carried: 33kg 475g/100kg.
Objects carried: 10/12.
You are keeping any objects in your possession of the following types:
        foot, cape, cross, firestone0, nightcap and ring0.
(*)chance
Your spell worked!
However, you're too low on magic for it to have an effect.
(*)eat root
Gobble gobble munch munch chew chew GULP! That was tasty!
(+8 = 64,310).
You feel a rush of magical power through your body.
(*)sick
You throw up the last thing you ate, which looks to have been carrots, tomatoes and rice
pudding...
Uhhh urrr... That really took it out of you...
(110/116).
(*)qs
(Kitten the warlock)
eff str 67      eff dex 82      sta 110/116     mag 116 pts 64,310      gam 31
(*)wq
(Kitten the warlock)
Pramunitus the protector
Tickleme the dragon-slaying necromancer
(*)wh ti
1 in the place known as "balneary".
(*)wh ti
1 in the place known as "cobbled yard".
(*)wh ti
1 in the place known as "stables".
(*)qs
(Kitten the warlock)
eff str 67      eff dex 82      sta 115/116     mag 113 pts 64,310      gam 31
(*)wq
(Kitten the warlock)
Pramunitus the protector
Tickleme the dragon-slaying necromancer
(*)wh wf
1 in the place known as "under giant double bed".
2 inside the teachest.
1 in the place known as "northeastern corner of cloisters".
1 in the place known as "chinese house".
1 in the place known as "ground floor of keep".
1 in the place known as "refectory".
1 in the place known as "dining room in "Il Castellare"".
1 in the place known as "east fissure".
1 in the place known as "weapon room".
(*)wh ti
1 in the place known as "stables".
(*)wh ti
1 in the place known as "cobbled yard".
(*)wh ti
1 in the place known as "driveway".
(*)wh ti
1 in the place known as "terrace".
(*)qs
(Kitten the warlock)
eff str 67      eff dex 82      sta 116/116     mag 108 pts 64,310      gam 31
(*)wq
(Kitten the warlock)
Pramunitus the protector
Tickleme the dragon-slaying necromancer
(*)wh bale
1 carried by Tickleme the dragon-slaying necromancer.
(*)wh ti
1 in the place known as "barn".
(*)wh ti
1 in the place known as "crypt beneath church".
(*)rs.kiss ti.u
Your spell works!
Crypt beneath church.
A rusty key can be seen here. A sailable coracle, large enough for one, has been left
here. The coracle contains a cowl, a violin, a parasol0, a piece of jet, a garnet1, a
gauntlet, a potty, a wolfsbane1 and a chart. 
Tickleme the dragon-slaying necromancer is here wearing a ring6, and carrying a scarab,
an amulet, a dagger0, a key1, a baton, a bag and a flute.
(*)You give Tickleme the dragon-slaying necromancer a great big kiss!
Your heart goes all a-flutter!
(+84 = 64,394).
(*)With a great heave you raise a flagstone and squeeze up.
Abbatial church.
The church door is open. 
(*)o
Entrance to abbatial church.
The church door is open. 
(*)o
Avenue.
(*)o
Avenue.
The huge door is open. 
(*)o
Entrance to monastery.
The huge door is open. 
(*)o
Olive grove.
A vicious scorpion waves its horrid tail at you! 
(*)o
Olive grove.
(*)sw
Driveway.
The outhouse door is locked shut. 
(*)d
Driveway.
(*)d
Driveway.
(*)d
Ford in river.
(*)w
Ford across river.
(*)w
Badly-paved road.
The door is open. 
(*)w
Badly-paved road.
(*)s
Briar patch.
(*)w
Foothills.
(*)w
Foothills.
(*)Foothills.
(*)w
Forest near mountains.
(*)w
Gorse.
(*)s
In front of hut.
(*)in
Woodsman's hut.
(*)d
Ladder shaft.
(*)ti miaow!
You tell your listeners "miaow!".
(*)wq
(Kitten the warlock)
Pramunitus the protector
Tickleme the dragon-slaying necromancer
(*)Tickleme the dragon-slaying necromancer tells you "lol".
(*)You have suddenly and magically regained your visibleness!
*You have magically lost your site!
*inv
Your spell worked!
You have suddenly and magically become invisible!
(106/116).
(*)qs
(Kitten the warlock)
eff str 67      eff dex 82      sta 107/116     mag 94  pts 64,394      gam 31
(*)reset
Time-stamp: 10:37:21 on 19-NOV-2001.
This is reset 23099, using slot 0.
An auto-reset will be initiated in approximately 16 minutes.
(*)wh ti
1 in the place known as "crypt beneath church".
(*)wh ti
1 in the place known as "crypt beneath church".
(*)o
Woodsman's hut.
(*)o
In front of hut.
(*)n
Gorse.
(*)n
Narrow road.
(*)w
Road opposite cottage.
(*)n
You are lost in a misty graveyard.
Here lies Innocent the white witch. She died with no blood on her hands. A horrifying
zombie (zombie1) stands in your way! The zombie1 is carrying a sixpence(*)se
You are lost in a misty graveyard.
Inscribed on a modestly austere tombstone here is the name, "Richard the arch-wizard". 
(*)nw
You are lost in a misty graveyard.
A solitary daffodil decorates this beautifully tended plot. The simple legend, carved
into an otherwise plain headstone, reads "Tobias the wizard, June 97". 
(*)s
You are lost in a misty graveyard.
The headstone before you reads, "This is all a plot!". 
(*)n
You are lost in a misty graveyard.
A small, lichen covered headstone marks this unkempt grave. You can just make out a
carving of a rose, and the words "Florence the witch, Christmas 98.". 
(*)ne
You are lost in a misty graveyard.
A single V here marks the grave of Viktor the arch-wizard. A horrifying zombie (zombie2)
stands in your way! The zombie2 is carrying an axe0(*)sw
Your way is blocked by the zombie2.
(*)sw
Your way is blocked by the zombie2.
(*)sw
You are lost in a misty graveyard.
Before you stands a large marble likeness of Galahad the wizard. Inscribed upon its base
are the words: "Live by the sword, die by the sword". 
(*)w
You are lost in a misty graveyard.
A standing stone marked with sinister Ogham writing lurks coldly over the resting place
of Trefle the many hued witch. 
(*)e
You are lost in a misty graveyard.
Here lies Innocent the white witch. She died with no blood on her hands. An animated
skeleton (skeleton1) bars your way. 
(*)n
You are lost in a misty graveyard.
Towering above you is the blood-stained tombstone of Kyric the wizard, covered in the
black accoutrements of demon lore and inscribed: "Till death do us part". 
(*)s
You are standing in front of a large tombstone.
A marble slab on the ground has been moved aside, revealing a set of narrow steps
leading downwards. 
(*)d
Tomb room.
(*)You have suddenly and magically gone blind!
(*)unblind
Your spell worked!
You have suddenly and magically regained your sight!
(*)in...
Rotting room.
A partly-decomposed ghoul leers at you through yellowed teeth. The ghoul is carrying a
hatchet(*)Caved-in grave.
A small, neatly-inscribed urn stands nearby. A woodsman's old axe has been left within
reach. 
(*)You cannot go in from here.
(*)site
Your spell worked!
(*)qs
(Kitten the warlock)
eff str 67      eff dex 82      sta 116/116     mag 82  pts 64,394      gam 31
(*)wq
Benny the lazy wizard
(Kitten the warlock)
Pramunitus the protector
Tickleme the dragon-slaying necromancer
(*)wh ti
1 in the place known as "crypt beneath church".
(*)Hovering before you is Eros, wearing a blindfold. 
Out of nowhere, Eros suddenly produces a bow and looses an arrow straight at your heart!
It's a direct hit, but almost immediately the missile disappears! You feel a strange
longing...
(113/116).
Eros gives a satisfied smile, and flies away.
The name "Tickleme" pops into your head.
(*)ti miaow?
You tell your listeners "miaow?".
(*)wh ti
1 in the place known as "crypt beneath church".
(*)wq
Benny the lazy wizard
(Kitten the purr-fect warlock)
Pramunitus the protector
Tickleme the dragon-slaying necromancer
(*)gg
OK, (Kitten the purr-fect warlock) giggles.
(*)You have suddenly and magically regained your visibleness!
*Tickleme the dragon-slaying necromancer tells you "be with you soon :-)".
*wh a0
1 in the place known as "mixed forest".
*wh ti
1 in the place known as "crypt beneath church".
*inv
Your spell worked!
You have suddenly and magically become invisible!
(106/116).
(*)qs
(Kitten the purr-fect warlock)
eff str 67      eff dex 82      sta 106/116     mag 69  pts 64,394      gam 31
(*)o..........
Rotting room.
A partly-decomposed ghoul leers at you through yellowed teeth. The ghoul is carrying a
hatchet(*)Tomb room.
(*)You are standing in front of a large tombstone.
A marble slab on the ground has been moved aside, revealing a set of narrow steps
leading downwards. 
(*)Road opposite cottage.
(*)Narrow road.
(*)Narrow road between lands.
(*)The gap is too narrow for you to move in that direction without dropping everything.
(*)It has started to rain.
(*)The gap is too narrow for you to move in that direction without dropping everything.
(*)The gap is too narrow for you to move in that direction without dropping everything.
(*)The gap is too narrow for you to move in that direction without dropping everything.
(*)s
Foothills.
It is raining. 
(*)e
Foothills.
It is raining. 
(*)e
Foothills.
It is raining. 
(*)e
Briar patch.
It is raining. 
(*)You have suddenly and magically gone blind!
(*)You move, blindly...
It is raining. 
(*)n
You move, blindly...
It is raining. 
(*)e
You move, blindly...
It is raining. You hear running water. 
(*)e
You move, blindly...
It is raining. You hear running water. 
Rain has swollen the river to a raging torrent! You fight your way across, but are
constantly buffeted and pounded all the way, causing you major injury!
(95/116).
(*)unblind
Your spell worked!
You have suddenly and magically regained your sight!
(*)e
Driveway.
It is raining. 
(*)d
Ford in river.
It is raining. 
(*)w
Ford across river.
It is raining. 
Rain has swollen the river to a raging torrent! You fight your way across, but are
constantly buffeted and pounded all the way, causing you terrible injury!
(80/116).
(*)u........
Bank of river.
It is raining. 
(*)Bank of river.
It is raining. 
(*)Bank of river.
It is raining. 
(*)Bank of river.
It is raining. 
(*)Bank of river.
It is raining. The great gate is open. 
(*)The river is flowing too fast for you to be able to cross.
(*)in
The river is flowing too fast for you to be able to cross.
(*)The river is flowing too fast for you to be able to cross.
(*)w
Before great gate.
It is raining. The great gate is open. 
(*)w
Grassy area.
It is raining. 
(*)Grassy area.
It is raining. 
(*)in
Grassy area.
It is raining. In the middle of the grass stands a tall, round pole. 
(*)g wf
Weapon room.
On the floor lies a rice flail. Four throwing stars gather dust at the back of the room.
An arrow has fallen here. There is a wafer biscuit here containing unusual seeds. 
(*)Wafer33 taken.
(*)dr wf f tc
Wafer33 inserted in teachest.
(*)qs
(Kitten the purr-fect warlock)
eff str 67      eff dex 82      sta 82/116      mag 63  pts 64,394      gam 31
(*)wq
Benny the lazy wizard
(Kitten the purr-fect warlock)
Pramunitus the protector
Tickleme the dragon-slaying necromancer
(*)o
Grassy area.
It is raining. In the middle of the grass stands a tall, round pole. 
(*)nw
Ape forest.
There is a large stick on the ground. On the ground there is a large stick. There is a
large stick on the ground. 
(*)nw
Mossy path.
(*)n
Mossy path.
(*)n
Mossy path.
(*)n
Before west gate.
It is raining. The large gate is open. 
(*)w
Rocky path.
It is raining. The large gate is open. 
(*)qn
Looking northward, you see a place known as "low forest". It appears to be empty.
Looking eastward, you see a place known as "before west gate". It contains a large gate.
Looking southward, you see a place known as "low forest". It contains an unlit brand22.
Looking westward, you see a place known as "rocky path". It appears to be empty.
(*)e
Before west gate.
It is raining. The large gate is open. 
(*)s
Mossy path.
(*)qn
Looking northward, you see a place known as "before west gate". It contains a large gate.
Looking eastward, you see a place known as "well room". It contains a barred gate.
Looking southward, you see a place known as "mossy path". It appears to be empty.
Looking northeastward, you see a place known as "herb garden". It contains a number of
tarragon plants, a number of basils plants, a number of dill plants, a number of
rosemary bushes, a number of sage plants and a number of thyme plants.
Looking southeastward, you see a place known as "weed garden". It contains a weed.
(*)ne
Herb garden.
It is raining. Clumps of thyme grow close by. Tarragon plants are flourishing here and
there. Sprouting in the centre of the garden is basil. In one corner spills an abundance
of dill. Tall rosemary bushes stand against the northern wall. Flourishing against the
eastern wall is a patch of sage. 
(*)g sage
Sage4 taken.
(*)g sage
Sage3 taken.
(*)g sage
g sage
You're carrying too many objects to take the sage2.
(*)g sage
You're carrying too many objects to take the sage1.
You're carrying too many objects to take the sage2.
(*)You're carrying too many objects to take the sage2.
You're carrying too many objects to take the sage1.
(*)dr sage f tc
Sage4 inserted in teachest.
Sage3 inserted in teachest.
(*)g sage
Sage2 picked.
Sage1 picked.
(*)dr sage f tc
Sage2 inserted in teachest.
Sage1 inserted in teachest.
(*)wh ti
1 in the place known as "weapon room".
(*)qs
(Kitten the purr-fect warlock)
eff str 67      eff dex 82      sta 87/116      mag 62  pts 64,394      gam 31
(*)wq
Benny the lazy wizard
(Kitten the purr-fect warlock)
Pramunitus the protector
Tickleme the dragon-slaying necromancer
(*)rs
Your spell works!
Caved-in grave.
A small, neatly-inscribed urn stands nearby. A woodsman's old axe has been left within
reach. 
You nearly fell asleep, but were magically kept awake!
(*)wh ti
1 in the place known as "grassy area".
(*)qs
(Kitten the purr-fect warlock)
eff str 67      eff dex 82      sta 88/116      mag 59  pts 64,394      gam 31
(*)i
You are wearing the following:
        the nightcap and the cape.
You are carrying the following:
        the key4, the golden statue0, the teachest, the foot, the ring0, the cardboard
box0, the firestone0 and the pick0.
        The teachest contains:
                the mirror, the disc, 3 wafers, 4 sage plants and the cross.
Weight carried: 33kg 420g/100kg.
Objects carried: 10/12.
You are keeping any objects in your possession of the following types:
        foot, cape, cross, firestone0, nightcap and ring0.
(*)wh ti
1 in the place known as "western entrance to cloisters".
(*)o
Road opposite cottage.
It is raining. 
(*)o
Narrow road.
It is raining. 

On way to Tickleme ...

Dining hall.
An enraged ape (ape9) snarls at you, wildly. The white door is open. The green door is
open. 
(*)qn
Looking northward, you see a place known as "western entrance to cloisters". It contains
a green door.
Looking southward, you see a place known as "food preparation area". It contains a
fire8, 3 opened jam jars, a monk, Tickleme the dragon-slaying necromancer and an open
door.
Looking southwestward, you see a place known as "jasmine garden". It contains a white
door, a number of jasmine plants and a tulip.
(*)in
Food preparation area.
An elderly monk glares at you with suspicion. The door is open. A cheerless fire burns
in the fireplace. Standing on a shelf is an opened jam jar. The opened jamjar0 contains
strawberry jam. Standing on a shelf is an opened jam jar. The opened jamjar1 contains
raspberry jam. Standing on a shelf is an opened jam jar. The opened jamjar2 contains
blackberry jam. 
Tickleme the dragon-slaying necromancer is here wearing a ring6, and carrying a scarab,
an amulet, a dagger0, a key1, a baton, a bag, a coracle, a cowl and a flute.
(*)Suddenly, you hear a blow, as Tickleme the dragon-slaying necromancer gives the monk
a painful slap!
The monk has just left.
(*)i
An enraged ape (ape9) snarls at you, wildly. 
The ape9 is about to attack you.
(*)in
g w
You can't just leave in the middle of a fight! You have to flee!
(*)g w
Tickleme the dragon-slaying necromancer has just left.
(*)g wf
I don't know to what "wafer" you're referring.
(*)The ape9 misses you.
You hit the ape9 (5-9).
The ape9 looks fit.
(*)use wp
You are now using the pick0 to fight!
(*)ql
Food preparation area.
An enraged ape (ape9) snarls at you, wildly. The door is open. A cheerless fire burns in
the fireplace. Standing on a shelf is an opened jam jar. The opened jamjar0 contains
strawberry jam. Standing on a shelf is an opened jam jar. The opened jamjar1 contains
raspberry jam. Standing on a shelf is an opened jam jar. The opened jamjar2 contains
blackberry jam. 
(*)wq
(Kitten the purr-fect warlock)
Pramunitus the protector
Tickleme the dragon-slaying necromancer
(*)l
Someone tells you "Kill the necro!:)".
(*)l in
Looking in, you see a place known as "food storage room". It contains Tickleme the
dragon-slaying necromancer and an open door.
(*)The ape9 misses you.
You hit the ape9 (1-4).
The ape9 looks fit.
(*)dex
Your spell worked!
You emit a bright green flash of light.
You have suddenly and magically become more adroit!
(*)str
The ape9 hits you (97/116).
You hit the ape9 (5-9).
The ape9 looks fit.
(*)str
Your spell worked!
You emit a bright blue flash of light.
You have suddenly and magically become stronger!
(*)qs
(Kitten the purr-fect warlock)
eff str 72      eff dex 87      sta 97/116      mag 82  pts 64,394      gam 31
(*)fit
Your spell worked!
You emit a bright magenta flash of light.
You have suddenly and magically become fitter!
(*)The ape9 hits you (89/116).
You hit the ape9 (5-9).
The ape9 looks superficially injured.
(*)wq
(Kitten the purr-fect warlock)
Pramunitus the protector
Tickleme the dragon-slaying necromancer
(*)rp wp
Your spell worked!
The pick0 is magically repaired!
(*)The ape9 hits you (75/116).
You miss the ape9.
(*)ql
Food preparation area.
An enraged ape (ape9) snarls at you, wildly. The door is open. A cheerless fire burns in
the fireplace. Standing on a shelf is an opened jam jar. The opened jamjar0 contains
strawberry jam. Standing on a shelf is an opened jam jar. The opened jamjar1 contains
raspberry jam. Standing on a shelf is an opened jam jar. The opened jamjar2 contains
blackberry jam. 
(*)The ape9 misses you.
You hit the ape9 (5-9).
The ape9 looks superficially injured.
(*)l in
Looking in, you see a place known as "food storage room". It contains Tickleme the
dragon-slaying necromancer and an open door.
(*)The ape9 says "kill the necro!".
(*)The ape9 says "kill the necro!".
(*)The ape9 hits you (73/116).
You hit the ape9 (15-19).
The ape9 looks to have minor injuries.
(*)The ape9 misses you.
You hit the ape9 (5-9).
The ape9 looks covered in wounds.
(*)qs
(Kitten the purr-fect warlock)
eff str 72      eff dex 87      sta 74/116      mag 70  pts 64,394      gam 31
(*)The ape9 misses you.
You hit the ape9 (5-9).
The ape9 looks covered in wounds.
(*)The ape9 misses you.
You miss the ape9.
(*)l in
Looking in, you see a place known as "food storage room". It contains Tickleme the
dragon-slaying necromancer and an open door.
(*)The ape9 says "You know you want to!".
(*)The ape9 misses you.
You hit the ape9 (1-4).
The ape9 looks covered in wounds.
(*)The ape9 misses you.
You hit the ape9 (1-4).
The ape9 looks covered in wounds.
You have suddenly and magically regained your visibleness!
*qs
Kitten the purr-fect warlock
eff str 72      eff dex 87      sta 77/116      mag 70  pts 64,394      gam 31
*The ape9 misses you.
You hit the ape9 (5-9).
The ape9 looks seriously injured.
*wq
Kitten the purr-fect warlock
Pramunitus the protector
Tickleme the dragon-slaying necromancer
*l in
Looking in, you see a place known as "food storage room". It contains Tickleme the
dragon-slaying necromancer and an open door.
*The ape9 misses you.
You miss the ape9.
*The ape9 winks.
The ape9 misses you.
You hit the ape9 (10-14).
The ape9 looks seriously injured.
*l in
Looking in, you see a place known as "food storage room". It contains an open door,
Tickleme the dragon-slaying necromancer and a coracle.
*l in
Looking in, you see a place known as "food storage room". It contains an open door,
Tickleme the dragon-slaying necromancer and a coracle.
*The ape9 misses you.
You hit the ape9 (10-14).
The ape9 looks critically injured.
*in.k ti f wp
The ape9 hits you (82/116).
You miss the ape9.
*in.k ti f wp
The ape9 has tried to steal your cape...
*in.k ti f wp
Tickleme the dragon-slaying necromancer has just arrived.
*in.k ti f wp
The ape9 misses you.
You miss the ape9.
You miss the ape9.
You miss the ape9.
*in.k ti f wp
Tickleme the dragon-slaying necromancer rushes towards you waving the dagger0.
*Tickleme the dragon-slaying necromancer hits you (79/116).
You miss Tickleme the dragon-slaying necromancer.
*eat sage
It tasted like sage-and-onion stuffing, without the onion.
You feel better already.
Your stamina is 85.
(+8 = 64,402).
It tasted like sage-and-onion stuffing, without the onion.
You feel better already.
Your stamina is 90.
(+8 = 64,410).
It tasted like sage-and-onion stuffing, without the onion.
You feel better already.
Your stamina is 95.
(+8 = 64,418).
It tasted like sage-and-onion stuffing, without the onion.
You feel better already.
Your stamina is 100.
(+8 = 64,426).
*sick
I suppose you must have a reason for being sick, but there's no advantage in it. Still,
it'd be a dull world if we were all the same, eh?
*Tickleme the dragon-slaying necromancer hits you (86/116).
You hit Tickleme the dragon-slaying necromancer (1-4).
Tickleme the dragon-slaying necromancer looks fit.
The ape9 hits you (80/116).
You hit the ape9 (5-9).
The ape9 looks critically injured.
*inv
Your spell worked!
You have suddenly and magically become invisible!
(71/116).
(*)ql
The ape9 misses you.
You miss the ape9.
(*)ql
Food preparation area.
An enraged ape (ape9) snarls at you, wildly. The door is open. A cheerless fire burns in
the fireplace. Standing on a shelf is an opened jam jar. The opened jamjar0 contains
strawberry jam. Standing on a shelf is an opened jam jar. The opened jamjar1 contains
raspberry jam. Standing on a shelf is an opened jam jar. The opened jamjar2 contains
blackberry jam. 
Tickleme the dragon-slaying necromancer is here wearing a ring6, and carrying a scarab,
an amulet, a dagger0, a key1, a baton, a bag, a cowl and a flute.
(*)q
Tickleme the dragon-slaying necromancer has tried to steal your cardboard box0...
(*)qs
(Kitten the purr-fect warlock)
eff str 72      eff dex 87      sta 71/116      mag 61  pts 64,426      gam 31
(*)A male voice in the distance cheers.
(*)wq
You have magically lost your site!
(*)wq
(Kitten the purr-fect warlock)
Pramunitus the protector
Tickleme the dragon-slaying necromancer
(*)A male voice in the distance whoops.
(*)i
Tickleme the dragon-slaying necromancer misses you.
You miss Tickleme the dragon-slaying necromancer.
You hit Tickleme the dragon-slaying necromancer (1-4).
Tickleme the dragon-slaying necromancer looks fit.
You hit Tickleme the dragon-slaying necromancer (10-14).
Tickleme the dragon-slaying necromancer looks fit.
The ape9 misses you.
You hit the ape9 (15-19).
The ape9 looks close to death.
(*)i
You are wearing the following:
        the cape, the nightcap and the ring0.
You are carrying the following:
        the key4, the golden statue0, the teachest, the foot, the cardboard box0, the
firestone0 and the pick0.
        The teachest contains:
                the mirror, the disc, 3 wafers and the cross.
Weight carried: 33kg 380g/100kg.
Objects carried: 10/12.
You are keeping any objects in your possession of the following types:
        foot, cape, cross, firestone0, nightcap and ring0.
(*)rp wp
A male voice in the distance whoops.
(*)rp wp
Your spell worked!
The pick0 is magically repaired!
(*)The ape9 has fled by going northwest.
You can fight him no longer.
Staggering wildly, the ape9 lollops away.
Tickleme the dragon-slaying necromancer hits you (57/116).
You miss Tickleme the dragon-slaying necromancer.
Tickleme the dragon-slaying necromancer misses you.
You miss Tickleme the dragon-slaying necromancer.
Tickleme the dragon-slaying necromancer has tried to ignite your cardboard box0...
(*)dr statue
Golden statue0 dropped.
(*)Tickleme the dragon-slaying necromancer hits you (54/116).
You hit Tickleme the dragon-slaying necromancer (1-4).
Tickleme the dragon-slaying necromancer looks superficially injured.
(*)Tickleme the dragon-slaying necromancer hits you (47/116).
You hit Tickleme the dragon-slaying necromancer (10-14).
Tickleme the dragon-slaying necromancer looks superficially injured.
Tickleme the dragon-slaying necromancer has tried to ignite your cardboard box0...
An enraged ape (ape9) snarls at you, wildly. 
(*)eat 1 wf
MMMmmm..! It tasted delicious!
(+5 = 64,431).
You feel better already.
Your stamina is 108.
(*)sick
Tickleme the dragon-slaying necromancer has removed the wafer5 from the bag.
Tickleme the dragon-slaying necromancer has removed the wafer31 from the bag.
Tickleme the dragon-slaying necromancer has removed the wafer30 from the bag.
(*)sick
I suppose you must have a reason for being sick, but there's no advantage in it. Still,
it'd be a dull world if we were all the same, eh?
(*)ql
Food preparation area.
An enraged ape (ape9) snarls at you, wildly. There is a golden statue here with yellow
eyes. The door is open. A cheerless fire burns in the fireplace. Standing on a shelf is
an opened jam jar. The opened jamjar0 contains strawberry jam. Standing on a shelf is an
opened jam jar. The opened jamjar1 contains raspberry jam. Standing on a shelf is an
opened jam jar. The opened jamjar2 contains blackberry jam. 
Tickleme the dragon-slaying necromancer is here wearing a ring6, and carrying a scarab,
an amulet, a dagger0, a key1, a baton, a bag, a cowl, 3 wafers and a flute.
(*)Tickleme the dragon-slaying necromancer hits you (103/116).
You hit Tickleme the dragon-slaying necromancer (10-14).
Tickleme the dragon-slaying necromancer looks to have minor injuries.
(*)Staggering wildly, the ape9 lollops away.
Tickleme the dragon-slaying necromancer misses you.
You hit Tickleme the dragon-slaying necromancer (5-9).
Tickleme the dragon-slaying necromancer looks to have minor injuries.
(*)You hear a sudden noise.
(*)Tickleme the dragon-slaying necromancer misses you.
You hit Tickleme the dragon-slaying necromancer (5-9).
Tickleme the dragon-slaying necromancer looks to have minor injuries.
(*)Tickleme the dragon-slaying necromancer makes some magical gestures.
A mantle of golden, glowing flame envelops the bag carried by Tickleme the
dragon-slaying necromancer!
(*)A male voice chants something.
(*)A musty old carpet bag is here, opened. The bag is on fire. 
(*)Tickleme the dragon-slaying necromancer has eaten a wafer5.
(*)Tickleme the dragon-slaying necromancer hits you (100/116).
You hit Tickleme the dragon-slaying necromancer (15-19).
Tickleme the dragon-slaying necromancer looks to have minor injuries.
(*)ql
Food preparation area.
A musty old carpet bag is here, opened. The bag is on fire. There is a golden statue
here with emerald eyes. The door is open. A cheerless fire burns in the fireplace.
Standing on a shelf is an opened jam jar. The opened jamjar0 contains strawberry jam.
Standing on a shelf is an opened jam jar. The opened jamjar1 contains raspberry jam.
Standing on a shelf is an opened jam jar. The opened jamjar2 contains blackberry jam. 
Tickleme the dragon-slaying necromancer is here wearing a ring6, and carrying a scarab,
an amulet, a dagger0, a key1, a baton, a cowl, 2 wafers and a flute.
Tickleme the dragon-slaying necromancer misses you.
You miss Tickleme the dragon-slaying necromancer.
Tickleme the dragon-slaying necromancer makes some magical gestures.
(*)g 1 wf f ti
You reach for the wafer31, but it leaves you more exposed in your fight...
Tickleme the dragon-slaying necromancer doesn't notice your unsuccessful attempt to
steal his wafer31...
(*)Tickleme the dragon-slaying necromancer makes some magical gestures.
(*)Tickleme the dragon-slaying necromancer hits you (100/116).
You hit Tickleme the dragon-slaying necromancer (1-4).
Tickleme the dragon-slaying necromancer looks to have minor injuries.
Tickleme the dragon-slaying necromancer misses you.
(*)i
You are wearing the following:
        the cape, the nightcap and the ring0.
You are carrying the following:
        the key4, the teachest, the foot, the cardboard box0, the firestone0 and the
pick0.
        The teachest contains:
                the mirror, the disc, 2 wafers and the cross.
Weight carried: 21kg 374g/100kg.
Objects carried: 9/12.
You are keeping any objects in your possession of the following types:
        foot, cape, cross, firestone0, nightcap and ring0.
(*)Tickleme the dragon-slaying necromancer hits you (93/116).
You miss Tickleme the dragon-slaying necromancer.
(*)Tickleme the dragon-slaying necromancer hits you (79/116).
You hit Tickleme the dragon-slaying necromancer (10-14).
Tickleme the dragon-slaying necromancer looks covered in wounds.
(*)qs
(Kitten the purr-fect warlock)
eff str 84      eff dex 91      sta 79/116      mag 57  pts 64,431      gam 31
(*)Tickleme the dragon-slaying necromancer misses you.
You miss Tickleme the dragon-slaying necromancer.
(*)Tickleme the dragon-slaying necromancer makes some magical gestures.
(*)Your magical dexterity has worn off.
(*)Tickleme the dragon-slaying necromancer makes some magical gestures.
(*)Tickleme the dragon-slaying necromancer hits you (63/116).
You hit Tickleme the dragon-slaying necromancer (5-9).
Tickleme the dragon-slaying necromancer looks covered in wounds.
(*)dex
Your spell worked!
You emit a bright green flash of light.
You have suddenly and magically become more adroit!
(*)fit
Your spell worked!
You can't make yourself any fitter!
(*)qs
(Kitten the purr-fect warlock)
eff str 84      eff dex 91      sta 64/116      mag 41  pts 64,431      gam 31
(*)ql
Food preparation area.
A musty old carpet bag is here, opened. The bag is on fire. There is a golden statue
here with blue eyes. The door is open. A cheerless fire burns in the fireplace. Standing
on a shelf is an opened jam jar. The opened jamjar0 contains strawberry jam. Standing on
a shelf is an opened jam jar. The opened jamjar1 contains raspberry jam. Standing on a
shelf is an opened jam jar. The opened jamjar2 contains blackberry jam. 
Tickleme the dragon-slaying necromancer is here wearing a ring6, and carrying a scarab,
an amulet, a dagger0, a key1, a baton, a cowl, 2 wafers and a flute.
(*)Tickleme the dragon-slaying necromancer has eaten a wafer31.
Tickleme the dragon-slaying necromancer has just been sick...
Tickleme the dragon-slaying necromancer misses you.
You miss Tickleme the dragon-slaying necromancer.
(*)l ti
Tickleme the dragon-slaying necromancer looks fit, and is wearing the following:
        the ring6.
Tickleme the dragon-slaying necromancer is also holding:
        the cowl, the baton, the key1, the dagger0, the amulet, the scarab, the flute
and the wafer30.
Tickleme the dragon-slaying necromancer misses you.
You hit Tickleme the dragon-slaying necromancer (10-14).
Tickleme the dragon-slaying necromancer looks superficially injured.
Your magical fitness has worn off.
(*)si tc
You are wearing the following objects of type teachest:
        nothing.
You are holding the following objects of type teachest:
        the teachest.
        The teachest contains:
                the mirror, the wafer10, the disc, the wafer33 and the cross.
(*)Tickleme the dragon-slaying necromancer makes some magical gestures.
You have suddenly and magically regained your visibleness!
*eat 
Tickleme the dragon-slaying necromancer misses you.
You hit Tickleme the dragon-slaying necromancer (5-9).
Tickleme the dragon-slaying necromancer looks superficially injured.
*qs
Kitten the purr-fect warlock
eff str 84      eff dex 91      sta 62/116      mag 41  pts 64,431      gam 31
*Tickleme the dragon-slaying necromancer has just fallen into a drugged sleep.
Tickleme the dragon-slaying necromancer has woken up!
You hit Tickleme the dragon-slaying necromancer (1-4).
Tickleme the dragon-slaying necromancer looks superficially injured.
*inv
Your spell worked!
You have suddenly and magically become invisible!
(53/116).
Tickleme the dragon-slaying necromancer has tried to steal your cardboard box0...
(*)eat wf32
I don't know to what "wafer32" you're referring.
(*)Tickleme the dragon-slaying necromancer hits you (46/116).
You hit Tickleme the dragon-slaying necromancer (10-14).
Tickleme the dragon-slaying necromancer looks to have minor injuries.
You hit Tickleme the dragon-slaying necromancer (5-9).
Tickleme the dragon-slaying necromancer looks covered in wounds.
You hit Tickleme the dragon-slaying necromancer (15-19).
Tickleme the dragon-slaying necromancer looks covered in wounds.
Tickleme the dragon-slaying necromancer hits you (27/116).
You hit Tickleme the dragon-slaying necromancer (10-14).
Tickleme the dragon-slaying necromancer looks seriously injured.
(*)eat 1 wf
MMMmmm..! It tasted delicious!
(+3 = 64,434).
You feel better already.
Your stamina is 68.
(*)sick
I suppose you must have a reason for being sick, but there's no advantage in it. Still,
it'd be a dull world if we were all the same, eh?
(*)ql
Food preparation area.
A musty old carpet bag is here, opened. The bag is on fire. There is a golden statue
here with green eyes. The door is open. A cheerless fire burns in the fireplace.
Standing on a shelf is an opened jam jar. The opened jamjar0 contains strawberry jam.
Standing on a shelf is an opened jam jar. The opened jamjar1 contains raspberry jam.
Standing on a shelf is an opened jam jar. The opened jamjar2 contains blackberry jam. 
Tickleme the dragon-slaying necromancer is here wearing a ring6, and carrying a scarab,
an amulet, a dagger0, a key1, a baton, a cowl, a wafer30 and a flute.
(*)Tickleme the dragon-slaying necromancer misses you.
You hit Tickleme the dragon-slaying necromancer (5-9).
Tickleme the dragon-slaying necromancer looks critically injured.
(*)i
Tickleme the dragon-slaying necromancer has eaten a wafer30.
(*)You are wearing the following:
        the cape, the nightcap and the ring0.
You are carrying the following:
        the key4, the teachest, the foot, the cardboard box0, the firestone0 and the
pick0.
        The teachest contains:
                the mirror, the disc, the wafer33 and the cross.
Weight carried: 21kg 370g/100kg.
Objects carried: 9/12.
You are keeping any objects in your possession of the following types:
        foot, cape, cross, firestone0, nightcap and ring0.
Tickleme the dragon-slaying necromancer hits you (58/116).
You miss Tickleme the dragon-slaying necromancer.
Tickleme the dragon-slaying necromancer makes some magical gestures.
Your magical strength has worn off.
(*)Tickleme the dragon-slaying necromancer makes some magical gestures.
(*)Tickleme the dragon-slaying necromancer makes some magical gestures.
You have suddenly and magically regained your visibleness!
*str
Your spell worked!
You emit a bright blue flash of light.
You have suddenly and magically become stronger!
Tickleme the dragon-slaying necromancer misses you.
You miss Tickleme the dragon-slaying necromancer.
*eat wf
MMMmmm..! It tasted of bitter roses!
(+4 = 64,438).
You feel better already.
Your stamina is 110.
*inv
Your spell worked!
You have suddenly and magically become invisible!
(101/116).
(*)qs
(Kitten the purr-fect warlock)
eff str 84      eff dex 91      sta 101/116     mag 15  pts 64,438      gam 31
(*)Tickleme the dragon-slaying necromancer misses you.
You hit Tickleme the dragon-slaying necromancer (15-19).
Tickleme the dragon-slaying necromancer looks covered in wounds.
(*)Tickleme the dragon-slaying necromancer makes some magical gestures.
You have suddenly and magically regained your visibleness!
*i
You are wearing the following:
        the cape, the nightcap and the ring0.
You are carrying the following:
        the key4, the teachest, the foot, the cardboard box0, the firestone0 and the
pick0.
        The teachest contains:
                the mirror, the disc and the cross.
Weight carried: 21kg 365g/100kg.
Objects carried: 9/12.
You are keeping any objects in your possession of the following types:
        foot, cape, cross, firestone0, nightcap and ring0.
*dr tc
Teachest dropped.
*dr b0
Cardboard box0 dropped.
*dr
Tickleme the dragon-slaying necromancer misses you.
You miss Tickleme the dragon-slaying necromancer.
*dr k
Key4 dropped.
*qs
Kitten the purr-fect warlock
eff str 97      eff dex 97      sta 103/116     mag 15  pts 64,438      gam 31
*ql
Food preparation area.
A rusty key can be seen here. An open, sturdy cardboard box stands here. A dusty,
battered, old teachest stands here. A musty old carpet bag is here, opened. The bag is
on fire. There is a golden statue here with green eyes. The door is open. A cheerless
fire burns in the fireplace. Standing on a shelf is an opened jam jar. The opened
jamjar0 contains strawberry jam. Standing on a shelf is an opened jam jar. The opened
jamjar1 contains raspberry jam. Standing on a shelf is an opened jam jar. The opened
jamjar2 contains blackberry jam. 
Tickleme the dragon-slaying necromancer is here wearing a ring6, and carrying a scarab,
an amulet, a dagger0, a key1, a baton, a cowl and a flute.
*Tickleme the dragon-slaying necromancer misses you.
You miss Tickleme the dragon-slaying necromancer.
*l opp
Tickleme the dragon-slaying necromancer hits you (99/116).
You miss Tickleme the dragon-slaying necromancer.
*l opp
Tickleme the dragon-slaying necromancer looks covered in wounds, and is wearing the
following:
        the ring6.
Tickleme the dragon-slaying necromancer is also holding:
        the baton, the key1, the dagger0, the amulet, the scarab, the flute and the cowl.
*The bag burns away to nothingness.
*Tickleme the dragon-slaying necromancer hits you (82/116).
You miss Tickleme the dragon-slaying necromancer.
*inv
Your spell worked!
You have suddenly and magically become invisible!
(73/116).
(*)qs
Tickleme the dragon-slaying necromancer winks.
(*)qs
(Kitten the purr-fect warlock)
eff str 97      eff dex 97      sta 73/116      mag 6   pts 64,438      gam 31
(*)ql
Food preparation area.
A rusty key can be seen here. An open, sturdy cardboard box stands here. A dusty,
battered, old teachest stands here. There is a golden statue here with green eyes. The
door is open. A cheerless fire burns in the fireplace. Standing on a shelf is an opened
jam jar. The opened jamjar0 contains strawberry jam. Standing on a shelf is an opened
jam jar. The opened jamjar1 contains raspberry jam. Standing on a shelf is an opened jam
jar. The opened jamjar2 contains blackberry jam. 
Tickleme the dragon-slaying necromancer is here wearing a ring6, and carrying a scarab,
an amulet, a dagger0, a key1, a baton, a cowl and a flute.
(*)You suddenly feel impossibly tired, and fall into a drugged sleep...
You have just been woken up!
Your stamina is 73.
Tickleme the dragon-slaying necromancer hits you (65/116).
You miss Tickleme the dragon-slaying necromancer.
(*)Tickleme the dragon-slaying necromancer makes some magical gestures.
You have suddenly and magically gone blind!
(*)unblind
Your spell is cast, but it cost your remaining magic!
You are now (Kitten the purr-fect legend).
Your spell worked!
You have suddenly and magically regained your sight!
(*)ql
Food preparation area.
A rusty key can be seen here. An open, sturdy cardboard box stands here. A dusty,
battered, old teachest stands here. There is a golden statue here with green eyes. The
door is open. A cheerless fire burns in the fireplace. Standing on a shelf is an opened
jam jar. The opened jamjar0 contains strawberry jam. Standing on a shelf is an opened
jam jar. The opened jamjar1 contains raspberry jam. Standing on a shelf is an opened jam
jar. The opened jamjar2 contains blackberry jam. 
Tickleme the dragon-slaying necromancer is here wearing a ring6, and carrying a scarab,
an amulet, a dagger0, a key1, a baton, a cowl and a flute.
(*)Tickleme the dragon-slaying necromancer misses you.
You hit Tickleme the dragon-slaying necromancer (5-9).
Tickleme the dragon-slaying necromancer looks covered in wounds.
(*)Tickleme the dragon-slaying necromancer makes some magical gestures.
(*)Tickleme the dragon-slaying necromancer makes some magical gestures.
(*)qs
(Kitten the purr-fect legend)
eff str 97      eff dex 97      sta 68/116      pts 64,438      gam 31
Tickleme the dragon-slaying necromancer makes some magical gestures.
Tickleme the dragon-slaying necromancer makes some magical gestures.
Tickleme the dragon-slaying necromancer hits you (61/116).
You miss Tickleme the dragon-slaying necromancer.
Tickleme the dragon-slaying necromancer misses you.
You hit Tickleme the dragon-slaying necromancer (10-14).
Tickleme the dragon-slaying necromancer looks seriously injured.
Tickleme the dragon-slaying necromancer makes some magical gestures.
You have suddenly and magically regained your visibleness!
Tickleme the dragon-slaying necromancer misses you.
You hit Tickleme the dragon-slaying necromancer (15-19).
Tickleme the dragon-slaying necromancer looks critically injured.
Tickleme the dragon-slaying necromancer makes some magical gestures.
Tickleme the dragon-slaying necromancer has just fallen into a drugged sleep.
*Tickleme the dragon-slaying necromancer has woken up!
You hit Tickleme the dragon-slaying necromancer (1-4).
Tickleme the dragon-slaying necromancer looks critically injured. 
*k ti
Tickleme the dragon-slaying necromancer hits you (48/116).
You hit Tickleme the dragon-slaying necromancer (20-29).
Tickleme the dragon-slaying necromancer looks close to death.
*k ti
Tickleme the dragon-slaying necromancer makes some magical gestures.
*k ti
Tickleme the dragon-slaying necromancer misses you.
You hit Tickleme the dragon-slaying necromancer (10-14).
You have killed Tickleme the dragon-slaying necromancer.
(+5,322 = 69,760).
A frayed, dusty monk's cowl has been abandoned here. 
A conductor's baton lies on the floor. 
A rusty key can be seen here. 
A wicked-looking dagger has been dropped here. 
A golden amulet lies on the floor, inscribed with intricate lettering. 
Lying on the ground is an ogygian, cerulean scarab. 
A well-worn gold ring lies over to one side. 
There lies a silver flute by your feet. 
Tickleme the dragon-slaying necromancer has copped his clogs.
In the distance, you hear a bell toll.

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This site was last updated 17-05-09