They do say there's one born every minute. What they ought to say is, one also dies every minute. So, picture the scene, a wizard asks you to help test out a new weapon they have created. What an honour, you think to yourself, I bet i can make some serious points with that baby! All I can say is, beware Wizzes bearing gifts.
Someone powerful1 tells you "wait".
*gr :)
OK, Radiocure the sorcerer grins, :)
*qs
Radiocure the sorcerer
eff str 98 eff dex 99 sta 100/100 mag 86 pts 12,988
gam 5
*i
You are carrying the following:
the firesword.
The firesword contains:
nothing.
Weight carried: 2kg 250g/100kg.
Objects carried: 1/12.
*'cool.
*Someone powerful1 tells you "ok go beat some stuff up plz".
*Someone powerful2 says "i sense cruelty".
&You have suddenly regained your ability to walk!
*Someone powerful1 giggles.
&actn"is about to kick ass.
You act as if Radiocure is about to kick ass.
*wh v
Your spell doesn't find any.
*zw
Vegetable garden.
Growing here is a large, leafy spinach.
*zw
Gorse.
*zw
East pasture.
*zw
Rapids.
*zw
The volatile marsh gases ignite from your open flame, and in an instant you
are a charred corpse which is sucked unmercifully into the deep.
You have changed experience level from sorcerer to spellbinder.
(-267 = 12,721).
Firesword dropped.
Your magic stalls, having not warmed up properly.
Overall, you lost 261 points this game.
In the distance, you hear an explosive WHOOSH!
You can no longer snoop on Radiocure the spellbinder.
Someone powerful1 laughs.
Silly you, of course, just light taking a brand to the swamp. Never mind, that kind wizard has decided to give you another chance.
*n
You step through the opening into a blurred patchwork of greens and
browns, which whirl around you in seemingly aimless patterns until they
suddenly slide into shape...
Forest on steep slope.
*lw
Someone powerful1 is playing
Radiocure the spellbinder is playing
2 in total.
*Someone powerful2 says "dont you love stupid people".
&zw
Dense forest.
On the ground there is a large stick.
*zw
Dense forest.
A small, rusty key lies here.
*zw
zw
zw
Beaten track.
*zw
zw
West pasture.
*River.
*Rapids.
A battle-weary firesword rests here, surrounded by an ageless flame.
*You are waylaid in a treacherous swamp.
*n
Rapids.
A battle-weary firesword rests here, surrounded by an ageless flame.
*gt
Tsk! You burn yourself when you touch the firesword.
(51/100).
Firesword taken.
*qs
Radiocure the spellbinder
eff str 98 eff dex 99 sta 51/100 mag 41 pts 12,721
gam 6
*wh ram
1 in the place known as "middle mountain".
*o
East pasture.
*o
Forest near mountains.
*o
Narrow road between lands.
There is a small purse nearby. A sizeable pouch has been left over to one
side.
*Foothills.
*e
Foothills.
*o
Badly-paved road.
*o
Badly-paved road.
*o
Badly-paved road.
The door is open.
*o
Ford across river.
*qn
Looking northward, you see a place known as "bank of river". It appears
to be empty.
Looking eastward, you see a place known as "ford in river". It appears to
be empty.
Looking southward, you see a place known as "dense forest". It appears to
be empty.
Looking westward, you see a place known as "badly-paved road". It
contains an open door.
Looking southwestward, you see a place known as "well near inn". It
appears to be empty.
You look northwestward, but it's too dark to see anything there.
*n
Bank of river.
*n
Bank of river.
*qn
Looking northward, you see a place known as "bank of river". It appears
to be empty.
You see a river, flowing very fast.
Looking southward, you see a place known as "bank of river". It appears
to be empty.
Looking westward, you see a place known as "middle mountain". It appears
to be empty.
You look southwestward, but it's too dark to see anything there.
*w
Middle mountain.
*qn
Looking northward, you see a place known as "rough heath". It contains a
staff0.
Looking eastward, you see a place known as "bank of river". It appears to
be empty.
You look southward, but it's too dark to see anything there.
Looking westward, you see a place known as "misty part of middle
mountain". It contains a butterfly.
Looking northeastward, you see a place known as "bank
of river".
It
appears to be
empty.
Looking
southeastward, you see a place known as "bank
of river".
It
appears to be
empty.
Looking
southwestward, you see a place known as "middle
mountain".
It
appears to be
empty.
Looking
northwestward, you see a place known as "middle
mountain".
It
appears to be
empty.
*w.k
mo
Misty part of
middle mountain.
A butterfly
flutters by.
*You
attack the butterfly.
&use
wp
Tsk! You burn
yourself when you touch the
firesword.
(48/100).
You are now
using the
firesword
to fight!
&Tsk!
You burn yourself when you touch the
firesword.
(45/100).
You hit the
butterfly (15-19).
You have
killed the butterfly.
(+10 =
12,731).
The butterfly
has just passed on.
*qn
You are
unable to see through the mist...
*w
Misty part of
middle mountain.
*qn
You are
unable to see through the mist...
*w
Middle
mountain.
*qn
Looking
northward, you see a place known as "rough
heath".
It appears
to
be empty.
Looking
eastward, you see a place known as "misty
part of middle
mountain".
It appears to be empty.
Looking
southward, you see a place known as "middle
mountain".
It
contains
a ram.
Looking
westward, you see a place known as "rough
heath".
It appears
to be empty.
Looking
northeastward, you see a place known as "middle
mountain".
It
appears to be
empty.
Looking
southeastward, you see a place known as "misty
part of middle
mountain".
It appears to be empty.
Looking
southwestward, you see a place known as "valley
between
mountains".
It appears to be empty.
Looking
northwestward, you see a place known as "rough
heath".
It
appears to be empty.
*s.k
ram
Middle
mountain.
Before you
stands a magnificent ram.
*You
attack the ram.
&use
wp
Tsk! You burn
yourself when you touch the
firesword.
(44/100).
You are now
using the
firesword
to fight!
*Tsk!
You burn yourself when you touch the
firesword.
(43/100).
You hit the
ram (5-9).
The ram looks
fit.
The ram
misses you.
*blind
ram
Your magic
has not yet warmed up sufficiently from leaving the
tearoom
for you to
use it on other creatures.
*wh
obsidian
1 inside the
fire3 in the place known as
[mlounge]
"lounge".
&ponder
OK, Radiocure
the spellbinder
ponders.
*qs
Radiocure the
spellbinder
eff str
98 eff dex 99 sta
43/100
mag 40 pts 12,731
gam 6
*Tsk!
You burn yourself when you touch the
firesword.
(42/100).
You hit the
ram (20-29).
The ram looks
to have minor injuries.
The ram
misses you.
*lvl
You are
currently level 6 (spellbinder). You need 69 more points to
reach level 7
(sorcerer).
*cripple
ram
Your magic
has not yet warmed up sufficiently from leaving the tearoom
for you to
use it on other creatures.
*Tsk!
You burn yourself when you touch the
firesword.
(40/100).
You hit the
ram (10-14).
The ram looks
covered in wounds.
The ram
misses you.
You now feel
up to attacking other players, should you so desire.
*blind
ram
Your magic
has not yet warmed up sufficiently from leaving the
tearoom
for you to
use it on other creatures.
*Tsk!
You burn yourself when you touch the
firesword.
(39/100).
You hit the
ram (15-19).
The ram looks
seriously injured.
The ram
misses you.
*wh
obsidian
1 inside the
fire3 in the place known as
[mlounge]
"lounge".
&blind
ram
Your magic
has not yet warmed up sufficiently from leaving the
tearoom for you to
use it on other creatures.
*Tsk!
You burn yourself when you touch the
firesword.
(36/100).
You miss the
ram.
The ram hits
you (32/100).
*blind
ram
Your magic
has not yet warmed up sufficiently from leaving the
tearoom for you to
use it on other creatures.
*Your
magic feels to have warmed up.
*Tsk!
You burn yourself when you touch the
firesword.
(31/100).
You hit the
ram (10-14).
The ram looks
critically injured.
The ram
misses you.
*qs
Radiocure the
spellbinder
eff str
98 eff dex 96 sta
31/100
mag 40 pts 12,731
gam 6
*Tsk!
You burn yourself when you touch the
firesword.
(30/100).
You miss the
ram.
The ram
misses you.
&Tsk!
You burn yourself when you touch the
firesword.
(29/100).
You hit the
ram (20-29).
You have
killed the ram.
You have
changed experience level from spellbinder to sorcerer.
(+106 =
12,837).
The ram has
just passed on.
A male voice
in the distance cheers.
*ponder
OK, Radiocure
the sorcerer
ponders.
*lw
Someone
powerful1 is playing
Radiocure the
sorcerer is playing
2 in total.
Excellent,
thats not a bad weapon, if a little dangerous in terms of side effects. So, what next, time to give it
back? Mind you, you're not going to be caught by that suggestion you swamp it!
Oh no, you learn from your mistakes. You do learn, don't you?
*Someone
powerful1 tells you "yeah spose swamp it and lets go!".
*re
hehe.
*Clouds
are gathering overhead.
*val
t
The value of
the
firesword
is 333 points.
*douse
t
The
firesword
is too hot to douse just like that, use water or
something.
*w
Valley
between mountains.
*w
Foothills.
*s
Badly-paved
road.
*s
Foothills.
*w
Foothills.
*w
Forest near
mountains.
*w
Gorse.
*w
Vegetable
garden.
Growing here
is a large, leafy spinach.
*n
Road opposite
cottage.
*n
You are lost
in a misty graveyard.
A headstone
here reads, "What's up, Doc?".
*n
You are lost
in a misty graveyard.
Hail the
witch's desecrated tomb lies exposed before you; the
barely-legible names chronicle her role in an age of death and
destruction,
now happily passed.
*n
You are lost
in a misty graveyard.
Eroded and
crumbling from countless years of unrelenting wind and
rain, Umbrarg the
arch-wizard's ancient tombstone towers before you; its
faded inscription
reads "Non Omnis Moriar".
*n
You are lost
in a misty graveyard.
A broken
headstone lies scattered about you.
*s
Road opposite
cottage.
*e
Narrow road.
*n
Dense forest.
There is a
large stick on the ground.
*n
Dense forest.
There is a
large stick on the ground.
*n
Forest on
steep slope.
There is a
large stick on the ground.
*n
South dale.
*n
Dense forest.
On the ground
there is a large stick.
*n
Railway track.
A golden bolt
has been hammered into one of the railway sleepers.
*w
Railway track.
*w
Stony beach.
*wet
t
Tsk! You burn
yourself when you touch the
firesword.
(34/100).
You plunge
the
firesword
into the sea... The
firesword
won't go out,
it's too
resilient. Well, it HAS been magically aflame non-stop for the
past few
centuries!
&Someone
powerful1 tells you "ah i know".
&Someone
powerful1 tells you "test it on a magical creature".
*Someone
powerful1 tells you "king dwarf".
*o
Scrub slope.
*o
Dangerous
cliff.
*o
o
o
Forest on
steep slope.
*o
Dense forest.
On the ground
there is a large stick.
*Dense
forest.
A small,
rusty key lies here. Steaming here is a healthy sharn,
deposited by some ox.
*Narrow
road between lands.
There is a
small purse nearby. A sizeable pouch has been left over to
one side.
*s
Foothills.
*e
Foothills.
*o
Badly-paved
road.
*o
Badly-paved
road.
*o
o
o
Badly-paved
road.
The door is
open.
Ford across
river.
*Ford
in river.
*w
Ford across
river.
*s
Dense forest.
*Someone
powerful1 tells you "just put king dwarf back".
*s
Riverside
meadow.
*s
Inside gazebo.
A small
pamphlet lies forgotten on the floor. Resting to one side is
a
pretty posy vase.
*i
You are
carrying the following:
the
firesword.
The
firesword
contains:
nothing.
Weight
carried: 2kg 250g/100kg.
Objects
carried: 1/12.
*n
Riverside
meadow.
*n
Dense forest.
*n
Ford across
river.
*w
Badly-paved
road.
The door is
open.
*w
Badly-paved
road.
*w
Badly-paved
road.
*w
Badly-paved
road.
&re
pump up my stam?
*s
Foothills.
*w
Foothills.
*w
Forest near
mountains.
*w
Gorse.
*n
Narrow road.
*n
Dense forest.
On the ground
there is a large stick.
*n
Dense forest.
There is a large stick on the ground.
*n
Forest on steep slope.
On the ground there is a large stick.
*n
South dale.
*n
Dense forest.
A large stick lies on the ground.
*n
Railway track.
A golden bolt has been hammered into one of the railway sleepers.
*e
Railway track.
*e
Railway track.
*e
Entrance to mine.
*e
Main passage.
*e
Main passage.
*n
Vertical shaft.
*e
Minor passage.
*e
Minor passage.
A smallish, woodworm-riddled pickaxe has been dropped here.
*s
Minor passage.
*s
Vertical shaft.
You hear an incredibly loud >*B*O*O*M*<.
Well that's trashed up that area good and proper!
You have changed experience level from sorcerer to spellbinder.
(-264 = 12,573).
Overall, you lost 148 points this game
In the distance, you hear an incredibly loud>*B*O*O*M*<.
Someone powerful1 laughs.
Someone powerful2 sniggers.
No, I guess you don't, do you?