Really messing up

15-01-04

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Embarassment
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Really messing up

 

Crowley once again commentates his way through cockup city.

*** Note: Do not attempt this at home. Crowley is a trained stunt persona, and we can take no responsibility for any loss or injury caused if you do.

Right, the hunt is on. You're hunting her, she's hunting you. She's got lots of kit, you've got ... 
ignorance on your side.

*rs
Your spell works!
Caved-in grave.
There is a golden statue here with green eyes. 
The power of the magic has put you to sleep!
*qs
You wake up!
Your stamina is 91.
Crowley the necromancer
eff str 90      eff dex 95      sta 91/110      mag 70  pts 35,303      gam
12
*chance
Your spell worked!
1 to 50 down, 51 to 100 up.
The lucky number is 71!
Your magic goes up to 110 out of 110.
*wh lilah
1 in the place known as "bathroom".
*qi
You are carrying the following:
        the bag0, the billhook and the firestone1.
        The bag0 contains:
                2 wafers, 2 keys, the disc and the parasol0.
*wh fs
3 in the place known as "west fissure".
1 in the place known as "enlarged passage".
1 carried by the wraith.
1 carried by Crowley the necromancer.
*ponder
OK, Crowley the necromancer ponders.
*\oh, amulet
*wh hh
1 carried by Nato the swordsman.
*A male voice in the distance shouts "if any one sees a granfather clock can
they tell nato. im looking for a classical ruin".
*wh gfc
1 in the place known as "sorcerer's room".
*A female voice in the distance shouts "sorc room".
*sh impossible to get to unless you have magic. keep waiting nato
*qw
Crowley the necromancer
Lilah the sorceress
Nato the swordsman
*wh warloc
I don't know the word "warloc".
*wh warlock
Your spell doesn't find any.
*wh warlock
Your spell doesn't find any.
*wh necromancer
You are in the place known as "caved-in grave".
*wh necromancer
You are in the place known as "caved-in grave".
*wh necromancer
You are in the place known as "caved-in grave".
*wh sorceror
I don't know the word "sorceror".
*wh sorceror
I don't know the word "sorceror".
*wh sorcerer
Your spell doesn't find any.
*wh sorcerer
Your spell doesn't find any.
*wh sorcerer
Your spell doesn't find any.
*qw
Crowley the necromancer
Lilah the sorceress
Nato the swordsman
*wh sorceress
1 in the place known as "ladder shaft".
*wh sorceress
1 in the place known as "ladder shaft".
*qs
Crowley the necromancer
eff str 90      eff dex 95      sta 92/110      mag 96  pts 35,303      gam
12
*qi
You are carrying the following:
        the bag0, the billhook and the firestone1.
        The bag0 contains:
                2 wafers, 2 keys, the disc and the parasol0.
*wh lilah
1 in the place known as "road opposite cottage".
*qs
Crowley the necromancer
eff str 90      eff dex 95      sta 92/110      mag 95  pts 35,303      gam
12
*inv
Your spell failed!
The magic works a different spell, on you...
You emit a dark blue flash of light.
You have suddenly and magically become weaker!
You have suddenly and magically gone deaf!
The power of the magic has made you fall asleep!
*inv
You can't wake yourself up yet!
*inv
You can't wake yourself up yet!
*wh lilah
You wake up!
Your stamina is 93.
1 in the place known as "road opposite cottage".
*inv
Your spell failed!
The power of the magic has physically injured you!
*inv
Your spell failed!
The power of the magic has physically injured you!
*inv
Your spell failed!
The power of the magic has made you fall asleep!
*qs
You can't wake yourself up yet!
*qs
You can't wake yourself up yet!
*qs
You can't wake yourself up yet!
*qs
You can't wake yourself up yet!
*qs
You can't wake yourself up yet!
*qs
You can't wake yourself up yet!
*qs
You can't wake yourself up yet!
*qs
You wake up!
Your stamina is 65.
Crowley the necromancer
eff str 85      eff dex 95      sta 65/110      mag 60  pts 35,303      gam
12
*qs
Crowley the necromancer
eff str 85      eff dex 95      sta 65/110      mag 60  pts 35,303      gam
12
*wh lilah
1 in the place known as "well near inn".
*inv
Your spell failed!
The magic works a different spell, on you...
You have suddenly and magically become crippled!
You have suddenly and magically been stricken dumb!
*qs
Crowley the necromancer
eff str 85      eff dex 95      sta 65/110      mag 50  pts 35,303      gam
12
*inv
Your spell worked!
You have suddenly and magically become invisible!
(55/110).
(*)change
Your spell worked!
Your sex has magically changed to female.
(*)chance
Your spell worked!
1 to 50 down, 51 to 100 up.
The lucky number is 29!
Your magic goes down to 18 out of 110.
(*)chance
Your spell worked!
1 to 50 down, 51 to 100 up.
The lucky number is 84!
Your magic goes up to 34 out of 110.
(*)chance
Your spell worked!
1 to 50 down, 51 to 100 up.
The lucky number is 48!
Your magic goes down to 16 out of 110.
(*)chance
Your spell worked!
1 to 50 down, 51 to 100 up.
The lucky number is 58!
Your magic goes up to 30 out of 110.
(*)chance
Your spell worked!
1 to 50 down, 51 to 100 up.
The lucky number is 27!
Your magic goes down to 14 out of 110.
(*)chance
Your spell worked!
1 to 50 down, 51 to 100 up.
The lucky number is 28!
Your magic goes down to 6 out of 110.
(*)chance
Your spell worked!
1 to 50 down, 51 to 100 up.
The lucky number is 44!
Your magic goes down to 2 out of 110.
(*)chance
Your spell worked!
However, you're too low on magic for it to have an effect.
(*)grr
OK, (Crowley the necromancess) growls.
(*)zz
ZZZzzz...
(*)You dream of a horrifying garden. A winged knight nods at you and appears
to say "maympems". You forget something, someone who looks just like you
disappears, until you feel blissfully inedible.
(*)\maympems
You wake up!
Your stamina is 64.
(*)chance
Your spell worked!
1 to 50 down, 51 to 100 up.
The lucky number is 84!
Your magic goes up to 18 out of 110.
(*)chance
Your spell worked!
1 to 50 down, 51 to 100 up.
The lucky number is 61!
Your magic goes up to 34 out of 110.
(*)chance
Your spell worked!
1 to 50 down, 51 to 100 up.
The lucky number is 27!
Your magic goes down to 16 out of 110.
(*)chance
Your spell worked!
1 to 50 down, 51 to 100 up.
The lucky number is 51!
Your magic goes up to 30 out of 110.
(*)chance
Your spell worked!
1 to 50 down, 51 to 100 up.
The lucky number is 99!
Your magic goes up to 58 out of 110.
(*)chance
Your spell worked!
1 to 50 down, 51 to 100 up.
The lucky number is 62!
Your magic goes up to 110 out of 110.
(*)qw
(Crowley the necromancess)
Nato the swordsman
(*)wh lilah
1 in the place known as "in front of hut".
(*)o
You can't move an inch, you're crippled.
(*)o
You can't move an inch, you're crippled.
(*)o
You can't move an inch, you're crippled.
(*)o
You can't move an inch, you're crippled.
(*)o
You can't move an inch, you're crippled.
(*)uncripple
Your spell worked!
You have suddenly and magically regained your ability to walk!
(*)undeaf
Your spell worked!
You have suddenly and magically regained your hearing!
(*)wh lilah
1 in the place known as "woodsman's hut".
(*)o
Rotting room.
A partly-decomposed ghoul leers at you through yellowed teeth. The ghoul is
carrying a hatchet. 
(*)o
Tomb room.
(*)o
You are standing in front of a large tombstone.
A marble slab on the ground has been moved aside, revealing a set of narrow
steps leading downwards. 
(*)o
Road opposite cottage.
(*)o
Narrow road.
(*)o
Narrow road between lands.
(*)s
Foothills.
(*)s
Cave.
(*)s
Rapids.
(*)n
East pasture.
(*)A male voice in the distance screams.
(*)n.in.g cape f lilah...rs
In front of hut.
(*)Woodsman's hut.
A raft, large enough to carry one person, has been left here. 
(*)Someone notices your attempt to steal something...
(*)Someone notices your attempt to steal something...
(*)Someone notices your attempt to steal something...
(*)Your spell works!
Caved-in grave.
There is a golden statue here with blue eyes. 
The power of the magic has put you to sleep!
(*)You have just been woken up!
Your stamina is 64.
Someone tells you "you ok? <zedar>".
(*)A male voice in the distance shouts "why is hunchback attacking me".
(*)zedar aye
You can't utter a word, you're dumb.
(*)undumb
Your spell worked!
You have suddenly and magically regained your voice!
(*)Someone tells you "i suppose im not likey to get my ptr back now then".
(*)zedar aye
(*)wh ptr
1 carried by someone.
1 inside something.
(*)zedar one carried by someone, 1 inside something, lol
(*)qw
(Crowley the necromancess)
Nato the swordsman
(*)wh lilah
1 in the place known as "woodsman's hut".
(*)qi
You are carrying the following:
        the bag0, the billhook and the firestone1.
        The bag0 contains:
                2 wafers, 2 keys, the disc and the parasol0.
(*)dex
Your spell worked!
You emit a bright green flash of light.
You have suddenly and magically become more adroit!
(*)wh wf
1 in the place known as "under giant double bed".
2 inside the bag0.
1 inside the briefcase.
1 carried by the hunchback.
1 in the place known as "pilgrims' hospice".
1 in the place known as "chinese house".
1 in the place known as "ground floor of keep".
1 in the place known as "monastery kitchen".
(*)wh lilah
1 in the place known as "ladder shaft".
(*)qi
You are carrying the following:
        the bag0, the billhook and the firestone1.
        The bag0 contains:
                2 wafers, 2 keys, the disc and the parasol0.
(*)ponder
OK, (Crowley the necromancess) ponders.
(*)zz
ZZZzzz...
(*)wh ls
You wake up!
Your stamina is 68.
1 in the place known as "rocky pit".
1 carried by Zedar the superhero.
(*)qs
(Crowley the necromancess)
eff str 85      eff dex 100     sta 68/110      mag 78  pts 35,303      gam
12
(*)zz
ZZZzzz...
(*)qs
You wake up!
Your stamina is 76.
(Crowley the necromancess)
eff str 85      eff dex 100     sta 76/110      mag 86  pts 35,303      gam
12
(*)wh lilah
1 in the place known as "ladder shaft".
(*)zz
ZZZzzz...
(*)You have just woken up!
Your stamina is 76.
Your magical weakness has worn off.
(*)wh mandrake
2 inside the cardboard box0.
(*)gg
OK, (Crowley the necromancess) giggles.
(*)zz
ZZZzzz...
(*)wh cross
You wake up!
Your stamina is 83.
Your spell doesn't find any.
(*)wh lilah
1 in the place known as "ladder shaft".
(*)zz
ZZZzzz...
(*)syn lilah f'ii
You wake up!
Your stamina is 84.
(*)syn lilah f'ii
"Ii" already refers to someone...
(*)syn ii
You have suddenly and magically regained your visibleness!
*Primary synonyms of someone are:
        Lilah, ii
*qw
Crowley the necromancess
Nato the swordsman
*wh lilah
1 in the place known as "narrow road".
*sm
OK, Crowley the necromancess smiles.
*zz
ZZZzzz...
*wh lilah
You wake up!
Your stamina is 86.
1 in the place known as "misty graveyard".
*gr
OK, Crowley the necromancess grins.
*wh lilah
1 in the place known as "narrow road between lands".
*wh lilah
1 in the place known as "dense forest".
*A male voice in the distance shouts "nasty things!".
*wh lilah
1 in the place known as "dense forest".
*wh lilah
1 in the place known as "dense forest".
*qs
Crowley the necromancess
eff str 90      eff dex 100     sta 86/110      mag 86  pts 35,303      gam
12
*inv
Your spell failed!
The magic works a different spell, on you...
You have suddenly and magically gone deaf!
You have suddenly and magically gone blind!
The power of the magic has made you fall asleep!
*inv
You wake up!
Your stamina is 89.
Your spell worked!
You have suddenly and magically become invisible!
(79/110).
(*)unblind
Your spell worked!
You have suddenly and magically regained your sight!
(*)qs
(Crowley the necromancess)
eff str 90      eff dex 100     sta 79/110      mag 64  pts 35,303      gam
12
(*)wh lilah
1 in the place known as "narrow road between lands".
(*)o........g b0 f lilah...g cape f lilah....rs
Rotting room.
A partly-decomposed ghoul leers at you through yellowed teeth. The ghoul is
carrying a hatchet. 
(*)Tomb room.
(*)You are standing in front of a large tombstone.
It is raining. A marble slab on the ground has been moved aside, revealing a
set of narrow steps leading downwards. 
(*)Road opposite cottage.
It is raining. 
(*)Narrow road.
It is raining. 
(*)Narrow road between lands.
It is raining. 
(*)The gap is too narrow for you to move in that direction without dropping
everything.
(*)The gap is too narrow for you to move in that direction without dropping
everything.
(*)I don't know to what "box0" you're referring.
(*)I don't know to what "box0" you're referring.
(*)I don't know to what "box0" you're referring.
(*)I don't know to what "cape" you're referring.
(*)I don't know to what "cape" you're referring.
(*)I don't know to what "cape" you're referring.
(*)I don't know to what "cape" you're referring.
(*)Your spell works!
Caved-in grave.
There is a golden statue here with emerald eyes. 
The power of the magic has put you to sleep!
(*)wh lilah
You wake up!
Your stamina is 90.
1 in the place known as "misty graveyard".
(*)qs
(Crowley the necromancess)
eff str 90      eff dex 100     sta 90/110      mag 71  pts 35,303      gam
12
(*)wh lilah
1 in the place known as "misty graveyard".
(*)ql
Caved-in grave.
There is a golden statue here with yellow eyes. 
(*)o
Rotting room.
A partly-decomposed ghoul leers at you through yellowed teeth. The ghoul is
carrying a hatchet. 
(*)o
Tomb room.
(*)o
You are standing in front of a large tombstone.
It is raining. A marble slab on the ground has been moved aside, revealing a
set of narrow steps leading downwards. 
(*)o
Road opposite cottage.
It is raining. 
(*)n.g cape f lilah...g b0 f lilah...
You are lost in a misty graveyard.
Inscribed on a modestly austere tombstone here is the name, "Richard the
arch-wizard". 
(*)I don't know to what "cape" you're referring.
(*)I don't know to what "cape" you're referring.
(*)I don't know to what "cape" you're referring.
(*)I don't know to what "box0" you're referring.
(*)I don't know to what "box0" you're referring.
(*)I don't know to what "box0" you're referring.
(*)se.g cape f lilah...g b0 f lilah...
You are lost in a misty graveyard.
A sepulchral tombstone stands before you; on it are inscribed the words:
"She lived, she died, and now she's dead. RIP Mathilda the witch". 
(*)I don't know to what "cape" you're referring.
(*)I don't know to what "cape" you're referring.
(*)I don't know to what "cape" you're referring.
(*)I don't know to what "box0" you're referring.
(*)I don't know to what "box0" you're referring.
(*)I don't know to what "box0" you're referring.
(*)wh lilah
1 in the place known as "misty graveyard".
(*)nw.g cape f lilah...g b0 f lilah...
You are lost in a misty graveyard.
A sepulchral tombstone stands before you; on it are inscribed the words:
"She lived, she died, and now she's dead. RIP Mathilda the witch". 
(*)I don't know to what "cape" you're referring.
(*)I don't know to what "cape" you're referring.
(*)I don't know to what "cape" you're referring.
(*)I don't know to what "box0" you're referring.
(*)I don't know to what "box0" you're referring.
(*)I don't know to what "box0" you're referring.
(*)s.g cape f lilah...g b0 f lilah...
You are lost in a misty graveyard.
There is a pint-sized tomb here with the words, "Antman RIP" written on it. 
(*)I don't know to what "cape" you're referring.
(*)I don't know to what "cape" you're referring.
(*)I don't know to what "cape" you're referring.
(*)I don't know to what "box0" you're referring.
(*)I don't know to what "box0" you're referring.
(*)I don't know to what "box0" you're referring.
(*)n.g cape f lilah...g b0 f lilah...
You are lost in a misty graveyard.
A sepulchral tombstone stands before you; on it are inscribed the words:
"She lived, she died, and now she's dead. RIP Mathilda the witch". A
horrifying zombie (zombie8) stands in your way! The zombie8 is carrying a
key3, a satchel and an axe1. 
(*)Someone notices your attempt to steal something...
(*)Someone notices your attempt to steal something...
(*)Someone notices your attempt to steal something...
(*)Someone notices your attempt to steal something...
(*)Someone notices your attempt to steal something...
(*)Someone notices your attempt to steal something...
(*)Someone has tried to steal your bag0...
(*)Someone has tried to steal your bag0...
(*)Someone has tried to steal your bag0...
(*)rs
Your spell works!
Caved-in grave.
There is a golden statue here with red eyes. 
(*)qi
You are carrying the following:
        the bag0, the billhook and the firestone1.
        The bag0 contains:
                2 wafers, 2 keys, the disc and the parasol0.
(*)gg
OK, (Crowley the necromancess) giggles.
(*)undeaf
Your spell worked!
You have suddenly and magically regained your hearing!
(*)qw
Sin the necromancer
Zedar the superhero
(Crowley the necromancess)
Nato the swordsman
(*)wh lilah
1 in the place known as "misty graveyard".
(*)qs
(Crowley the necromancess)
eff str 90      eff dex 100     sta 90/110      mag 60  pts 35,303      gam
12
(*)chance
Your spell worked!
1 to 50 down, 51 to 100 up.
The lucky number is 30!
Your magic goes down to 29 out of 110.
(*)chance
Your spell worked!
1 to 50 down, 51 to 100 up.
The lucky number is 78!
Your magic goes up to 56 out of 110.
(*)chance
Your spell worked!
1 to 50 down, 51 to 100 up.
The lucky number is 50!
Your magic goes down to 27 out of 110.
(*)chance
Your spell worked!
1 to 50 down, 51 to 100 up.
The lucky number is 51!
Your magic goes up to 52 out of 110.
(*)chance
Your spell worked!
1 to 50 down, 51 to 100 up.
The lucky number is 53!
Your magic goes up to 102 out of 110.
(*)wh lilah
1 in the place known as "woodsman's hut".
(*)o
Rotting room.
A partly-decomposed ghoul leers at you through yellowed teeth. The ghoul is
carrying a hatchet. 
(*)o
Tomb room.
(*)o
You are standing in front of a large tombstone.
It is raining. A marble slab on the ground has been moved aside, revealing a
set of narrow steps leading downwards. 
(*)o
Road opposite cottage.
It is raining. 
(*)o
Narrow road.
It is raining. 
(*)o
Narrow road between lands.
It is raining. 
(*)o
The gap is too narrow for you to move in that direction without dropping
everything.
(*)w
Narrow road.
It is raining. 
(*)s....g cape f lilah...g b0 f lilah...rs
Gorse.
It is raining. 
(*)In front of hut.
It is raining. 
(*)Woodsman's hut.
A raft, large enough to carry one person, has been left here. 
(*)Someone is about to attack you.
(*)You can't just leave in the middle of a fight! You have to flee!
(*)You reach for something, but it leaves you more exposed in your fight...
Someone doesn't notice your unsuccessful attempt to steal something...
(*)You reach for something, but it leaves you more exposed in your fight...
Someone notices your attempt to steal something...
(*)You reach for something, but it leaves you more exposed in your fight...
Someone notices your attempt to steal something...
(*)Strider the pioneer has just arrived.
(*)You reach for something, but it leaves you more exposed in your fight...
Someone notices your attempt to steal something...
(*)You reach for something, but it leaves you more exposed in your fight...
Someone notices your attempt to steal something...
(*)You reach for something, but it leaves you more exposed in your fight...
Someone doesn't notice your unsuccessful attempt to steal something...
(*)Your spell works, but can't extricate you from a fight.
The power of the magic has put you to sleep!
(*)You have just been woken up!
Your stamina is 90.
Someone hits you (87/110).
You hit someone (10-14).
Someone hits you (73/110).
Someone misses you.
Someone hits you (68/110).
Someone hits you (62/110).
Someone misses you.
Someone misses you.
Someone hits you (49/110).
Someone hits you (47/110).
Someone misses you.
Someone misses you.
Someone misses you.
(*)Strider the pioneer has picked up the raft.
(*)use best wp
You are now using the billhook to fight!
(*)ql
Woodsman's hut.
Strider the pioneer is here carrying a raft.
(*)Someone hits you (42/110).
You miss someone.
(*)For some reason, Strider the pioneer has just poked you!
(*)You have suddenly and magically regained your visibleness!
*qi
You are carrying the following:
        the bag0, the billhook and the firestone1.
        The bag0 contains:
                2 wafers, 2 keys, the disc and the parasol0.
*Someone hits you (37/110).
You miss someone.
*wave
OK, Crowley the necromancess waves.
*Someone has tried to steal your bag0...
*eat a wf
MMMmmm..! It tasted delicious!
(+1 = 35,304).
You feel better already.
Your stamina is 47.
*Strider the pioneer looks quickly at you.
Strider the pioneer looks quickly at himself.
*eat wf
MMMmmm..! It tasted delicious!
(+4 = 35,308).
You feel better already.
Your stamina is 87.
*Someone has stolen something from you!
*qi
You are carrying the following:
        the billhook and the firestone1.
*Someone hits you (75/110).
You miss someone.
You miss someone.
You hit someone (10-14).
You miss someone.
*la
OK, Crowley the necromancess laughs.
*Strider the pioneer looks quickly at you.
Strider the pioneer looks quickly at himself.
*ql
Woodsman's hut.
Strider the pioneer is here carrying a raft.
*Someone hits you (59/110).
You miss someone.
*Strider the pioneer has just left.
*A female voice says "bah".
*Your magical dexterity has worn off.
*dex
Your spell worked!
You emit a bright green flash of light.
You have suddenly and magically become more adroit!
*str
Your spell worked!
You emit a bright blue flash of light.
You have suddenly and magically become stronger!
*Someone hits you (48/110).
You hit someone (5-9).
*sta
Your spell worked!
You emit a bright magenta flash of light.
You have suddenly and magically become fitter!
*Strider the pioneer has just arrived.
*ql
Woodsman's hut.
Strider the pioneer is here carrying a raft.
*Strider the pioneer wonders.
*Someone misses you.
You hit someone (1-4).
*\lilah
*Someone misses you.
You hit someone (15-19).
*Strider the pioneer nods.
*\maympems
*ql
Woodsman's hut.
Strider the pioneer is here carrying a raft.
*qi
You are carrying the following:
        the billhook and the firestone1.
*Someone hits you (49/110).
You miss someone.
*Someone hits you (39/110).
You hit someone (15-19).
*Someone misses you.
You miss someone.
*Strider the pioneer sobs, pp
*Someone giggles.
*Someone misses you.
You miss someone.
Lilah the sorceress has suddenly become visible!
*Lilah the sorceress glances down.
*Lilah the sorceress sobs.
*ql foe
Lilah the sorceress looks critically injured.
*ql
Woodsman's hut.
Strider the pioneer is here carrying a raft.
Lilah the sorceress is here wearing a cape, a nightcap and a ring6, and
carrying an amulet, a cardboard box0, a firestone3 and a well-maintained
pick2.
*Lilah the sorceress makes some magical gestures.
You have suddenly and magically gone blind!
*gr
OK, Crowley the necromancess grins.
*unblind
Your spell worked!
You have suddenly and magically regained your sight!
*Lilah the sorceress misses you.
You hit Lilah the sorceress (1-4).
Lilah the sorceress looks critically injured.
*ql
Woodsman's hut.
Strider the pioneer is here carrying a raft.
Lilah the sorceress is here wearing a cape, a nightcap and a ring6, and
carrying an amulet, a cardboard box0, a firestone3 and a well-maintained
pick2.
*Lilah the sorceress makes some magical gestures.
*Lilah the sorceress makes some magical gestures.
*Strider the pioneer looks at you.
*Lilah the sorceress makes some magical gestures.
*Lilah the sorceress makes some magical gestures.
*Lilah the sorceress makes some magical gestures.
*Lilah the sorceress makes some magical gestures.
*Lilah the sorceress makes some magical gestures.
*Lilah the sorceress misses you.
You miss Lilah the sorceress.
*Lilah the sorceress makes some magical gestures.
*Lilah the sorceress makes some magical gestures.
*ql
Woodsman's hut.
Strider the pioneer is here carrying a raft.
Lilah the sorceress is here wearing a cape, a nightcap and a ring6, and
carrying an amulet, a cardboard box0, a firestone3 and a well-maintained
pick2.
*Lilah the sorceress has eaten a mandrake1.
*ql foe
Lilah the sorceress looks critically injured.
*Lilah the sorceress makes some magical gestures.
You have suddenly and magically gone blind!
*unblind
Your spell worked!
You have suddenly and magically regained your sight!
*ql
Zedar the superhero tells you "wh barom pls?".
*Woodsman's hut.
Strider the pioneer is here carrying a raft.
Lilah the sorceress is here wearing a cape, a nightcap and a ring6, and
carrying an amulet, a cardboard box0, a firestone3 and a well-maintained
pick2.
*Lilah the sorceress makes some magical gestures.
You have suddenly and magically gone blind!
*Someone misses you.
You miss someone.
*unblind
Your spell worked!
You have suddenly and magically regained your sight!
*ql
Woodsman's hut.
Strider the pioneer is here carrying a raft.
Lilah the sorceress is here wearing a cape, a nightcap and a ring6, and
carrying an amulet, a cardboard box0, a firestone3 and a well-maintained
pick2.
*Strider the pioneer looks quickly at Lilah the sorceress.
Strider the pioneer looks quickly at you.
Strider the pioneer looks quickly at himself.
*Lilah the sorceress makes some magical gestures.
You have suddenly and magically gone blind!
*Someone hits you (20/110).
You miss someone.
*ql
You can't see a thing, you're blind.
*unblind
Your spell worked!
You have suddenly and magically regained your sight!
*ql
Woodsman's hut.
Strider the pioneer is here carrying a raft.
Lilah the sorceress is here wearing a cape, a nightcap and a ring6, and
carrying an amulet, a cardboard box0, a firestone3 and a well-maintained
pick2.
*Lilah the sorceress makes some magical gestures.
*Lilah the sorceress makes some magical gestures.
*Lilah the sorceress makes some magical gestures.
*Lilah the sorceress misses you.
You hit Lilah the sorceress (15-19).
Lilah the sorceress looks close to death.
*Lilah the sorceress makes some magical gestures.
*Lilah the sorceress makes some magical gestures.
*Lilah the sorceress makes some magical gestures.
*Lilah the sorceress makes some magical gestures.
*Lilah the sorceress has just thrown her well-maintained pick2 downward.
Lilah the sorceress removes the ring6.
Lilah the sorceress has just thrown her ring6 downward.
Lilah the sorceress removes the nightcap.
Lilah the sorceress has just thrown her nightcap downward.
Lilah the sorceress has just thrown her amulet downward.
Lilah the sorceress removes the cape.
Lilah the sorceress has just thrown her cape downward.
Lilah the sorceress has just thrown her cardboard box0 downward.
Lilah the sorceress has just thrown her firestone3 downward.
*Strider the pioneer looks quickly at Lilah the sorceress.
Strider the pioneer looks quickly at you.
Strider the pioneer looks quickly at himself.
*Lilah the sorceress has fled by going down.
You can fight her no longer.
(+251 = 35,559).
Swaying considerably, Lilah the sorceress has just left.
*la
OK, Crowley the necromancess laughs.

Hooray! Not bad, now back to your lair to rest up. 
She'll NEVER get you there, right?

*rs
Your spell works!
Caved-in grave.
There is a golden statue here with red eyes. 
*Lilah the sorceress tells you "close".
*lilah what you flee on?
*zz
Your magical fitness has worn off.
ZZZzzz...
*You have just been woken up!
Your stamina is 15.
Lilah the sorceress tells you "10".
*re 20 here
*zz
ZZZzzz...
*A male voice in the distance shouts "help f swamp with bh?".
You have just been woken up!
Your stamina is 15.
*zz
ZZZzzz...
*A male voice in the distance shouts "hb even".
You have just been woken up!
Your stamina is 15.
*qi
You are carrying the following:
        the billhook and the firestone1.
*zz
ZZZzzz...
*A female voice in the distance shouts "killer billhook?".
You have just been woken up!
Your stamina is 15.
*zz
ZZZzzz...
*A male voice in the distance shouts "hunchback i meant :)".
You have just been woken up!
Your stamina is 20

Er, duh, WRONG! After all, who stole your bag...?

*Lilah the sorceress has drunk some potion6.
An evil, black rat (rat6) bares its razor-sharp incisors at you. 
You hear sounds of combat, as the rat6 attacks Lilah the sorceress.
A stocky dwarf (dwarf18) eyes you up and down with suspicion. 
You hear sounds of combat, as the dwarf18 attacks Lilah the sorceress.
Before you stands a magnificent ram. 
You hear sounds of combat, as the ram attacks Lilah the sorceress.
A horrifying zombie (zombie3) stands in your way! 
An evil, black rat (rat15) bares its razor-sharp incisors at you. 
You hear sounds of combat, as the rat15 attacks Lilah the sorceress.
An evil, black rat (rat2) bares its razor-sharp incisors at you. 
The rat2 is approaching you madly.
*The rat2 hits you (18/110).
You hit the rat2 (1-4).
The rat2 looks fit.
You hear a dull thud, as the rat15 hits Lilah the sorceress.
You hear a swishing sound, as Lilah the sorceress misses the rat15.
The zombie3 drags itself off.
You hear a slicing sound, as the ram hits Lilah the sorceress.
You hear sinews tearing, as Lilah the sorceress hits the ram.
You hear a parried blow, as the dwarf18 misses Lilah the sorceress.
You hear a stumble, as Lilah the sorceress misses the dwarf18.
You hear sinews tearing, as the rat6 hits Lilah the sorceress.
You hear a dull thud, as Lilah the sorceress hits the rat6.
*ql
Caved-in grave.
An evil, black rat (rat2) bares its razor-sharp incisors at you. An evil,
black rat (rat15) bares its razor-sharp incisors at you. Before you stands a
magnificent ram. A stocky dwarf (dwarf18) eyes you up and down with
suspicion. An evil, black rat (rat6) bares its razor-sharp incisors at you.
There is a golden statue here with emerald eyes. 
Lilah the sorceress is here wearing a cape, a nightcap and a ring6, and
carrying an amulet, a cardboard box0, a disc, an opened, empty vial3 and a
well-maintained pick2.
The rat15 is fighting Lilah the sorceress.
The ram is fighting Lilah the sorceress.
The dwarf18 is fighting Lilah the sorceress.
The rat6 is fighting Lilah the sorceress.
*Lilah the sorceress has fled by trying to go over.
A small, opened vial stands here, labelled: "POTION 3 - (removed)". 
A golden disc is here, bearing the design of a red eye. 
An open, sturdy cardboard box stands here. 
Strewn before you is a gothic-looking, oppressively black cape. 
A golden amulet lies on the floor, inscribed with intricate lettering. 
An embroidered, colourful nightcap has been left here. 
A well-worn gold ring lies over to one side. 
A smallish, well-maintained pickaxe has been dropped here. 
*Lilah the sorceress has picked up the golden statue0.
Lilah the sorceress has just collapsed, unconscious.

Now's your chance! ATTACK ATTACK ATTACK!

*ga
As soon as you try to pick it up, the rat6 gives you a vicious bite with its
yellowed incisors, obliging you to give up your attempt without ado.
(14/110).
As soon as you try to pick it up, the rat15 gives you a vicious bite with
its yellowed incisors, obliging you to give up your attempt without ado.
(11/110).
Opened, empty vial3 taken.
Disc taken.
Cardboard box0 taken.
Cape taken.
Amulet taken.
Nightcap taken.
Ring6 taken.
Well-maintained pick2 taken.


That's ... not quite what I meant.

*The rat2 misses you.
Lilah the sorceress has woken up!
You miss the rat2.
*There is a golden statue here with blue eyes. 
Lilah the sorceress has just passed on.
*The rat2 hits you (6/110).
You miss the rat2.
*

You'd better get out of there! Don't forget to flee jump so you can take the kit with you!

f o
Well-maintained pick2 dropped.
Ring6 dropped.
Nightcap dropped.
Amulet dropped.
Cape dropped.
Cardboard box0 dropped.
Disc dropped.
Opened, empty vial3 dropped.
Firestone1 dropped.
Billhook dropped.
You have fled by going out.
Rotting room.
A horrifying zombie (zombie3) stands in your way! A partly-decomposed ghoul
leers at you through yellowed teeth. The ghoul is carrying a hatchet. 
*in
Your way is blocked by the zombie3.
*o
Your way is blocked by the zombie3.
*o
Your way is blocked by the zombie3.
*o
Your way is blocked by the zombie3.
*o
Your way is blocked by the zombie3.
*o
Your way is blocked by the zombie3.
*o
Your way is blocked by the zombie3.
*o
o
Your way is blocked by the zombie3.
*o
Your way is blocked by the zombie3.
*o
Your way is blocked by the zombie3.
*Your way is blocked by the zombie3.
*o
Your way is blocked by the zombie3.
*o
Your way is blocked by the zombie3.
*o
Your way is blocked by the zombie3.
*o
Your way is blocked by the zombie3.
*o
Your way is blocked by the zombie3.
*o
Your way is blocked by the zombie3.
*o
Your way is blocked by the zombie3.
*o
Tomb room.
*o
You are standing in front of a large tombstone.
It is raining. A marble slab on the ground has been moved aside, revealing a
set of narrow steps leading downwards. 
*o
Road opposite cottage.
It is raining. 

*sigh* You're an idiot. Now, you'd better rest up before going for that kit... 

*rs
Your spell works!
Caved-in grave.
A dangerous-looking billhook has been dumped here. A beautiful, iridescent
firestone (firestone1) glows nearby. A small, opened vial stands here,
labelled: "POTION 3 - (removed)". A golden disc is here, bearing the design
of a red eye. An open, sturdy cardboard box stands here. Strewn before you
is a gothic-looking, oppressively black cape. A golden amulet lies on the
floor, inscribed with intricate lettering. An embroidered, colourful
nightcap has been left here. A well-worn gold ring lies over to one side. A
smallish, well-maintained pickaxe has been dropped here. There is a golden
statue here with blue eyes. An evil, black rat (rat2) bares its razor-sharp
incisors at you. An evil, black rat (rat15) bares its razor-sharp incisors
at you. Before you stands a magnificent ram. A stocky dwarf (dwarf18) eyes
you up and down with suspicion. An evil, black rat (rat6) bares its
razor-sharp incisors at you. 
The power of the magic has put you to sleep!

... or alternatively not, because that would be sensible 
*Sobs gently, hands over face*

*ga
You can't wake yourself up yet!
*ga
You can't wake yourself up yet!
*You have just been woken up!
Your stamina is 6.
The rat6 hits you (4/110).
You hit the rat6 (5-9).
The rat6 looks critically injured.
The rat2 misses you.
You miss the rat2.
The rat15 is rushing at you angrily.
The ram is glaring at you purposefully...
*ga.o.....
Golden statue0 taken.
Well-maintained pick2 taken.
Ring6 taken.
Nightcap taken.
Amulet taken.
Cape taken.
Cardboard box0 taken.
Disc taken.
Opened, empty vial3 taken.
Firestone1 taken.
Billhook taken.
*You can't just leave in the middle of a fight! You have to flee!
*You can't just leave in the middle of a fight! You have to flee!
*You can't just leave in the middle of a fight! You have to flee!
*You can't just leave in the middle of a fight! You have to flee!
*You can't just leave in the middle of a fight! You have to flee!
*

Ok so THIS TIME, FLEE JUMP, FLEE JUMP, FLEE ...

f o
Billhook dropped.
Firestone1 dropped.
Opened, empty vial3 dropped.
Disc dropped.
Cardboard box0 dropped.
Cape dropped.
Amulet dropped.
Nightcap dropped.
Ring6 dropped.
Well-maintained pick2 dropped.
Golden statue0 dropped.
You have fled by going out.
Rotting room.
A partly-decomposed ghoul leers at you through yellowed teeth. The ghoul is
carrying a hatchet. 
*f o
No need to worry, you weren't fighting anyway! You go out.
Tomb room.
A horrifying zombie (zombie3) stands in your way! 
*f o
No need to worry, you weren't fighting anyway! You go out.
Your way is blocked by the zombie3.
*f o
No need to worry, you weren't fighting anyway! You go out.
Your way is blocked by the zombie3.
*o
Your way is blocked by the zombie3.
*o
Your way is blocked by the zombie3.
*o
*Your way is blocked by the zombie3.
*o
Your way is blocked by the zombie3.
*ql
Tomb room.
A horrifying zombie (zombie3) stands in your way! 
*The zombie3 drags itself off.
*

You were VERY lucky to escape, now off you go, rest up, or go to the tearoom or...

rs.ga.o...
Your spell works!
Caved-in grave.
There is a golden statue here with blue eyes. A smallish, well-maintained
pickaxe has been dropped here. A well-worn gold ring lies over to one side.
An embroidered, colourful nightcap has been left here. A golden amulet lies
on the floor, inscribed with intricate lettering. Strewn before you is a
gothic-looking, oppressively black cape. An open, sturdy cardboard box
stands here. A golden disc is here, bearing the design of a red eye. A
small, opened vial stands here, labelled: "POTION 3 - (removed)". A
beautiful, iridescent firestone (firestone1) glows nearby. A
dangerous-looking billhook has been dumped here. An evil, black rat (rat2)
bares its razor-sharp incisors at you. An evil, black rat (rat15) bares its
razor-sharp incisors at you. Before you stands a magnificent ram. A stocky
dwarf (dwarf18) eyes you up and down with suspicion. There is a rat6 here,
asleep. 
The power of the magic has put you to sleep!
*You can't wake yourself up yet!
*You can't wake yourself up yet!
*You can't wake yourself up yet!
*You can't wake yourself up yet!
*ga.o....
You can't wake yourself up yet!
*You can't wake yourself up yet!
*You have just been woken up!
Your stamina is 5.
The rat2 hits you.
You feel your will snatched away...
The rat2 has killed you.
Not updating persona.

I officially resign as the sensible part of your brain. Find someone else.

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This site was last updated 16-09-03